Kaosi Unini · Producer · Writer · Researcher · About · Producer résumé (opens in a new tab)

Sources

Everyone whose work I build on, and where to find it. Each entry links to the work, by its DOI where it has one, and says which case on this site draws on it. The same notes are pinned to the wall in the press room.

  1. Espen Aarseth, Solveig Marie Smedstad, and Lise Sunnanå (2003)

    A multidimensional typology of games. DiGRA Digital Library

    Games and play

  2. Nasser A. M. Abdelrahim, Shuanggen Jin, and Shiyu Li (2026)

    Impacts of urbanization on temperatures and agricultural drought in Africa based on Urban Heat Drought Index from 2000 to 2023. Geomatics, Natural Hazards and Risk

    Climate and environment

  3. Andrea E. Abele and Bogdan Wojciszke (2007)

    Agency and communion from the perspective of self versus others. Journal of Personality and Social Psychology

    Mind and learning

  4. Ali Aboohamzeh, Marco Avena, and Antonia Spanò (2024)

    Automating Built Heritage Modelling for the Integration into 3D City Models. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences

    Visualization and design

  5. Alan Agresti (2013)

    Categorical Data Analysis (3rd ed.). John Wiley & Sons

    Methods and statistics

  6. Sönke Ahrens (2017)

    How to Take Smart Notes: One Simple Technique to Boost Writing, Learning and Thinking – for Students, Academics and Nonfiction Book Writers. Sönke Ahrens

    Knowledge and information · Cited in KaosOS

  7. Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michaƚ Iwanicki, and Sébastien Hillaire (2018)

    Real-Time Rendering. A K Peters/CRC Press

    Visualization and design

  8. Azeezat Akinola, Jongyeop Kim, and Jongho Seol (2025)

    Visualizing Narrative Structures: Chapter-wise Character Relationship Networks in Novels. 2025 IEEE/ACIS 23rd International Conference on Software Engineering Research, Management and Applications (SERA)

    Visualization and design

  9. Olmo R. van den Akker, Marcel A. L. M. van Assen, Marjan Bakker, Mahmoud Elsherif, Tsz Keung Wong, and Jelte M. Wicherts (2023)

    Preregistration in practice: A comparison of preregistered and non-preregistered studies in psychology. Behavior Research Methods

    Methods and statistics

  10. Christopher Alexander, Sara Ishikawa, Murray Silverstein, Max Jacobson, Ingrid Fiksdahl-King, and Shlomo Angel and others (1977)

    A pattern language. Löcker

    Visualization and design

  11. Christopher Alexander (2001)

    The nature of order. Taylor & Francis

    Visualization and design

  12. Muhammad Jawad Ali (2024)

    Generic Moves and Move Strategies in Job Application Letters Written by Pakistani Graduates. VFAST Transactions on Education and Social Sciences

    Marketing and communication

  13. Jeff M. Allen, Amy Rosellini, Malak Khader, and Millicent Njeri (2022)

    Leveraging Collective Wisdom to Impact Workplace Culture. IGI Global, Advances in Knowledge Acquisition, Transfer, and Management (Understanding, Implementing, and Evaluating Knowledge Management in Business Settings), pp. 106-130

    Knowledge and information

  14. Katya Alvarez-Molina, Juan Martínez-Miranda, Ana I. Martínez-García, and Karina Caro (2024)

    Beat by Beat: Designing a Rhythm Game for Screening Dyslexia. ReCIBE, Revista electrónica de Computación, Informática, Biomédica y Electrónica

    Games and play

  15. Scott W. Ambler (2012)

    Disciplined agile delivery. IBM Press

    Software and product

  16. Leon Anderson (2006)

    Analytic Autoethnography. Journal of Contemporary Ethnography

    Methods and statistics

  17. Daniel Andrews and Chris Baber (2014)

    Visualizing interactive narratives. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

    Visualization and design

  18. Anna Anthropy and Naomi Clark (2014)

    A Game Design Vocabulary. Addison-Wesley Professional

    Games and play

  19. Chris Argyris (2000)

    Teaching Smart People How to Learn. Strategic Learning in a Knowledge Economy

    Knowledge and information · Cited in KaosOS

  20. Aristotle

    Poetics

    Story and writing

  21. Peter Artz, Inge van de Weerd, and Sjaak Brinkkemper (2010)

    Productization: The process of transforming from customer-specific software development to product software development. Utrecht University Technical Report UU-CS-2010-003

    Software and product

  22. Kristine Ask and Mark Chen (2018)

    Alignments & Alliances. In J. Banks (ed.), Avatar, Assembled: The Social and Technical Anatomy of Digital Bodies, Peter Lang

    Games and play

  23. Kristine Ask and Mark Chen (2018)

    Alignments & Alliances: Associations of Value. Avatar, Assembled: The Social and Technical Anatomy of Digital Bodies (ed. Jaime Banks)

    Games and play

  24. American Library Association

    Library Operating Expenditures: A Selected Annotated Bibliography (ALA Library Fact Sheet 4). American Library Association

    Knowledge and information

  25. Robert M. Axelrod (1984)

    The evolution of cooperation. Perseus Books

    Mind and learning

  26. Jonathan Bach (2000)

    Session-Based Test Management. Software Testing and Quality Engineering magazine (satisfice.com)

    Software and product

  27. Benjamin Bach, Ronell Sicat, Johanna Beyer, Maxime Cordeil, and Hanspeter Pfister (2018)

    The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality?. IEEE Transactions on Visualization and Computer Graphics 24(1)

    Visualization and design

  28. Susan D. Ballard (2015)

    Action Research: A Personal Epiphany and Journey with Evidence-Based Practice. Knowledge Quest 43(3), 44-48

    Knowledge and information

  29. Reyner Banham (1976)

    Megastructure: Urban Futures of the Recent Past. Thames and Hudson

    Visualization and design

  30. Adam W. Bargteil, Funshing Sin, Jonathan E. Michaels, Tolga G. Goktekin, and James F. O'Brien (2006)

    A texture synthesis method for liquid animations. ACM SIGGRAPH 2006 Sketches on - SIGGRAPH '06

    Visualization and design

  31. Earl T. Barr, Mark Harman, Phil McMinn, Muzammil Shahbaz, and Shin Yoo (2015)

    The Oracle Problem in Software Testing: A Survey. IEEE Transactions on Software Engineering

    Software and product · Cited in Sworn

  32. Jordi Bascompte and Pedro Jordano (2013)

    Mutualistic Networks. Princeton University Press

    Climate and environment

  33. Wided Batat and John F. Tanner (2021)

    Unveiling (In)Vulnerability in an Adolescent’s Consumption Subculture: A Framework to Understand Adolescents’ Experienced (In)Vulnerability and Ethical Implications. Journal of Business Ethics

    Marketing and communication

  34. Chris Bateman (2006)

    Game Writing. Bloomsbury Publishing Plc

    Games and play

  35. Smain Bekhti and Nada Matta (2002)

    Traceability and knowledge modelling. ECAI-02 Workshop on Knowledge Management and Organizational Memories

    Knowledge and information · Cited in KaosOS

  36. Smain Bekhti, Nada Matta, and Chaker Djaiz (2011)

    Knowledge representation for an efficient re-use of project memory. Applied Computing and Informatics

    Knowledge and information · Cited in KaosOS

  37. Pierre Bénard and Aaron Hertzmann (2019)

    Line Drawings from 3D Models. Foundations and Trends® in Computer Graphics and Vision

    Visualization and design

  38. Yoav Benjamini and Yosef Hochberg (1995)

    Controlling the False Discovery Rate: A Practical and Powerful Approach to Multiple Testing. Journal of the Royal Statistical Society Series B: Statistical Methodology

    Methods and statistics

  39. Ross Berger (2019)

    Dramatic Storytelling & Narrative Design: A Writer's Guide to Video Games and Transmedia. CRC Press

    Games and play

  40. Carol Berkenkotter, Vijay K. Bhatia, and Maurizio Gotti (2012)

    Insights into Academic Genres. Peter Lang (Linguistic Insights)

    Marketing and communication

  41. Lars Bernaerts, Dirk de Geest, Luc Herman, and Bart Vervaeck (2013)

    Stories and Minds. University of Nebraska Press

    Story and writing

  42. Eric Berne (1964)

    Games People Play / The Psychology of Human Relationships. Grive Press, Inc

    Mind and learning

  43. Leonard L. Berry, Jeffrey S. Conant, and A. Parasuraman (1991)

    A framework for conducting a services marketing audit. Journal of the Academy of Marketing Science

    Marketing and communication

  44. Michael Betancourt (2017)

    Semiotics and Title Sequences. Routledge

    Visualization and design

  45. Kidanemariam G/Michael Beyene, Solomon Nadew, Wassu Gedefaw Ali, Awot Gebregzabiher Gebrehiwot, and Solomon Getachew Atsibeha (2022)

    How to write standard operating procedures: values and a practical guide. International Journal of Drug Regulatory Affairs 10(4), 32-37

    Marketing and communication · Cited in KaosOS

  46. Cor-Paul Bezemer and Andy Zaidman (2010)

    Multi-tenant SaaS applications. Proceedings of the Joint ERCIM Workshop on Software Evolution (EVOL) and International Workshop on Principles of Software Evolution (IWPSE)

    Software and product

  47. Ken Binmore (2007)

    Game Theory: A Very Short Introduction. Oxford University Press

    Mind and learning

  48. Ken Binmore (2007)

    Game Theory: A Very Short Introduction (Ch. 1 and Ch. 4). Oxford University Press

    Mind and learning

  49. Bruce Block (2020)

    The Visual Story: Creating the Visual Structure of Film, TV, and Digital Media (3rd ed.). Routledge

    Visualization and design

  50. Ian Bogost (2007)

    Persuasive Games: The Expressive Power of Videogames. MIT Press

    Games and play

  51. Ian Bogost (2008)

    The Rhetoric of Video Games. In K. Salen (ed.), The Ecology of Games: Connecting Youth, Games, and Learning, MIT Press

    Games and play

  52. Giuseppe Bono (2024)

    Text-to-building: experiments with AI-generated 3D geometry for building design and structure generation. Architectural Intelligence

    Visualization and design

  53. José Borges (2019)

    A contextual family tree visualization design. Information Visualization

    Visualization and design

  54. Jan Bosch, Helena Holmström Olsson, Jens Björk, and Jens Ljungblad (2013)

    The Early Stage Software Startup Development Model: A Framework for Operationalizing Lean Principles in Software Startups. Lecture Notes in Business Information Processing

    Software and product

  55. Marshall Breeding (2024)

    Academic Library Collections: Historic Trends and Future Outlook. Computers in Libraries (The Systems Librarian column), May 2024

    Knowledge and information

  56. Robert Bringhurst and Robert Bringhurst (1992)

    The Elements of Typographic Style. Hartley and Marks Publishers

    Visualization and design

  57. Jennifer Brown and Dylan Minor (2012)

    Misconduct in Credence Good Markets. National Bureau of Economic Research

    Marketing and communication

  58. Carleton H. Brown and David Knight (2023)

    Staffing Schools to Support the Classroom: Examining Student-to-School-Counselor Ratios and Academic Student Outcomes in Texas. Professional School Counseling

    Marketing and communication

  59. Richard Buchanan and Mihaly Csikszentmihalyi (1991)

    Flow: The Psychology of Optimal Experience. Design Issues

    Mind and learning

  60. Olivia M. Bullock, Daniel Colón Amill, Hillary C. Shulman, and Graham N. Dixon (2019)

    Jargon as a barrier to effective science communication: Evidence from metacognition. Public Understanding of Science

    Marketing and communication

  61. Justin D. Burdine and Kevin E. McCluney (2019)

    Differential sensitivity of bees to urbanization-driven changes in body temperature and water content. Scientific Reports

    Climate and environment

  62. Bill Byrne (2012)

    3D Motion Graphics for 2D Artists. Routledge

    Visualization and design

  63. Antonio Sarasa Cabezuelo, Jose Luis Sierra Rodriguez, and Covadonga Diez Sanmartin (2018)

    A Tool for the Digital Edition of Interactive Fiction Using Stretchtext. 2018 22nd International Conference Information Visualisation (IV)

    Story and writing

  64. Alberto Cairo (2012)

    The Functional Art. ALAMUT

    Visualization and design

  65. Alberto Cairo (2019)

    How Charts Lie. W. W. Norton Company

    Visualization and design

  66. Craig Caldwell (2017)

    Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality. CRC Press

    Story and writing

  67. Becky Calzada, Nicole Cruz, Jacob Gerding, Maegen Rose, and Suzanne Sannwald (2022)

    Collection Development Answers from the Field. Knowledge Quest 50(4), 30-35

    Knowledge and information

  68. Gerardo R. Camilo, Nina S. Fogel, Jenny C. Mullikin, Alan Moss, Retha M. Edens-Meier, and Peter Bernhardt (2025)

    Bees in a Heat Island: Bee Assemblages on Cercis canadensis and Cornus florida in Urban and Exurban Sites. Journal of Pollination Ecology

    Climate and environment

  69. Alessandro Canossa, Luis Laris Pardo, Michael Tran, and Alexis Lozano Angulo (2022)

    From Data Humanism to Metaphorical Visualization – An Educational Game Case Study. Communications in Computer and Information Science

    Visualization and design

  70. Wenming Cao, Hongjun Liu, Xujun Yang, Bing Li, Lu Wang, and Zhiwen Yu and others (2026)

    SAFA: Sequential Recommendation With Adaptive Sparse Attention and Frequency-Aware Encoding. IEEE Transactions on Knowledge and Data Engineering

    Software and product

  71. Hanna Carling, Jenny Carlsson, Hilda Lange, Herman Norén, David Skretting, and Hannah Tu (2025)

    Web Design Styles and Design Recommendations: Balancing Aesthetics and Usability. Chalmers University of Technology (bachelor thesis)

    Visualization and design

  72. Don Carson (2000)

    Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry. Gamasutra / Game Developer

    Games and play

  73. Ed. Catmull, Amy Wallace, and Srilakshmi (2015)

    Creativity INC.: overcoming the Unseen Forces that Stand in the Way of True Inspiration. Adarsh Journal of Management Research

    Mind and learning

  74. Hsun-Yu Chan and Xiaodan Hu (2023)

    Parental Involvement and College Enrollment: Differences Between Parents with Some and No College Experience. Research in Higher Education

    Marketing and communication

  75. Ho Fai Chan, Ali Sina Önder, Sascha Schweitzer, and Benno Torgler (2023)

    Twitter and citations. Economics Letters

    Marketing and communication

  76. Varun Chandola, Arindam Banerjee, and Vipin Kumar (2009)

    Anomaly detection: A survey. ACM Computing Surveys

    Software and product

  77. Alenda Y. Chang (2019)

    Playing Nature: Ecology in Video Games. University of Minnesota Press

    Games and play

  78. Christopher N. Chapman and Russell P. Milham (2006)

    The Personas' New Clothes: Methodological and Practical Arguments against a Popular Method. Proceedings of the Human Factors and Ergonomics Society Annual Meeting

    Visualization and design

  79. Catherine Chavula, Yujin Choi, and Soo Young Rieh (2024)

    Searching for creativity: How people search to generate new ideas. Journal of the Association for Information Science and Technology

    Knowledge and information

  80. Chenshun Chen, Qiuhua Duan, Enhe Zhang, and Julian Wang

    Quantifying the Urban Heat Island Effects and Energy Performance of Solar-Reflective Facades: A Simulation Study in a Dense Urban Context. 18th Conference on Sustainable Development of Energy, Water and Environment Systems (SDEWES)

    Climate and environment

  81. Jessie Y. C. Chen, Gino Fragomeni, Helmut Degen, and Stavroula Ntoa (2022)

    HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence. Springer, Lecture Notes in Computer Science 13518

    Visualization and design

  82. Zixin Chen, Shiyi Liu, Zhihua Jin, Gaoping Huang, Yang Chao, and Zhenchuan Yang and others (2023)

    Towards an Exploratory Visual Analytics System for Griefer Identification in MOBA Games. arXiv preprint (cs.HC)

    Software and product

  83. Zijia Chen (2025)

    Integrated Immersion Design in Unity3D Games: Validating Narrative, Environmental, and Interactive Cohesion. 2025 IEEE 3rd International Conference on Sensors, Electronics and Computer Engineering (ICSECE)

    Games and play

  84. Jiangbin Chen, Xuan Zhang, Kunpeng Du, Shaoheng Xie, Rui Zhu, and Junda Li and others (2026)

    Collaborative denoising and semantic preservation: A sequential recommendation model via frequency-aware diffusion and KAN. Expert Systems with Applications 316, 131778

    Software and product

  85. Veronika Cheplygina, Felienne Hermans, Casper Albers, Natalia Bielczyk, and Ionica Smeets (2020)

    Ten simple rules for getting started on Twitter as a scientist. PLOS Computational Biology

    Marketing and communication

  86. Tina E. Chrzastowski (2008)

    Assessment 101 for Librarians: A Guidebook. Science & Technology Libraries

    Knowledge and information

  87. Robert B. Cialdini (2007)

    Influence: The Psychology of Persuasion. Harper Business

    Mind and learning

  88. Dorie Clark (2015)

    Stand out. Penguin Books, Limited

    Marketing and communication

  89. William G. Cochran (1977)

    Sampling Techniques (3rd ed.). John Wiley & Sons

    Methods and statistics

  90. Michael S. Cole, Robert S. Rubin, Hubert S. Feild, and William F. Giles (2007)

    Recruiters’ Perceptions and Use of Applicant Résumé Information: Screening the Recent Graduate. Applied Psychology

    Marketing and communication

  91. John Colette and Austin Shaw (2022)

    Motion Design Toolkit. Routledge

    Visualization and design

  92. Megan Condis (2020)

    Sorry, Wrong Apocalypse: Horizon Zero Dawn, Heaven's Vault, and the Ecocritical Videogame. Game Studies 20(3)

    Games and play

  93. Mia Consalvo (2007)

    Cheating: Gaining Advantage in Videogames. The MIT Press

    Games and play

  94. Mia Consalvo (2009)

    There is No Magic Circle. Games and Culture

    Games and play

  95. Penny Hummel Consulting (2015)

    Oregon Public Library Needs Assessment. Prepared for The Oregon Community Foundation, 23 June 2015

    Knowledge and information

  96. Christine Cook, Juliette Schaafsma, and Marjolijn Antheunis (2018)

    Under the bridge: An in-depth examination of online trolling in the gaming context. New Media & Society

    Games and play

  97. Christine L. Cook (2019)

    Between a Troll and a Hard Place: The Demand Framework’s Answer to One of Gaming’s Biggest Problems. Media and Communication

    Games and play

  98. Christine Cook, Rianne Conijn, Juliette Schaafsma, and Marjolijn Antheunis (2019)

    For Whom the Gamer Trolls: A Study of Trolling Interactions in the Online Gaming Context. Journal of Computer-Mediated Communication

    Games and play

  99. Christine L. Cook, Simon Y.-C. Tang, and Jih-Hsuan Tammy Lin (2023)

    Comparing shades of darkness: trolling victims’ experiences on social media vs. online gaming. Frontiers in Psychology

    Mind and learning

  100. Christine L. Cook, Simon Yun-Chung Tang, and Jih-Hsuan Tammy Lin (2024)

    Billy goats crossing the cyber-bridge: Interviews exploring the experiences, coping techniques, and intervention desires of in-game trolling targets. Communication Monographs

    Mind and learning

  101. Lee Copeland (2004)

    A practitioner's guide to software test design. Artech House

    Software and product

  102. Jennifer Del Corso and Mark C. Rehfuss (2011)

    The role of narrative in career construction theory. Journal of Vocational Behavior

    Marketing and communication

  103. Brigid Mary Costello (2020)

    Moving in rhythms: what dancers and drummers can teach us about designing digital interactions. Digital Creativity

    Games and play

  104. Greg Costikyan (2002)

    I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. DiGRA Digital Library

    Games and play

  105. Jean Couillard, Ron Lajoie, and Bill Lowthian (1995)

    Using the Logical Framework Method to Develop Work Breakdown Structures. Proceedings of the PMI 26th Annual Seminar/Symposium, New Orleans

    Software and product

  106. Sai Coumar and Zachary Kingston (2025)

    Evaluating Machine Learning Approaches for ASCII Art Generation. arXiv:2503.14375

    Software and product

  107. National Association for College Admission Counseling and American School Counselor Association (2018)

    State-By-State Student-to-Counselor Ratio Report. NACAC / ASCA

    Marketing and communication

  108. National Association for College Admission Counseling (2019)

    2019 State of College Admission, Chapter 4. NACAC

    Marketing and communication

  109. Daniel Cox (2021)

    Dynamic Story Scripting with the Ink Scripting Language. Packt Publishing, Limited

    Games and play

  110. Lisa Crispin and Janet Gregory (2009)

    Agile Testing: A Practical Guide for Testers and Agile Teams. Addison-Wesley

    Software and product

  111. Julian A. Croci, Christian Skorski, Julius Rauscher, Renato Pajarola, and Alexandra Diehl (2025)

    TrailView: An Interactive 3D Hike Planning Tool. Proceedings of the 30th International Conference on 3D Web Technology

    Visualization and design

  112. Lisa Cron (2012)

    Wired for story. Tantor Audio

    Story and writing

  113. Amy J. C. Cuddy, Susan T. Fiske, and Peter Glick (2008)

    Warmth and Competence as Universal Dimensions of Social Perception: The Stereotype Content Model and the BIAS Map. Advances in Experimental Social Psychology 40, 61-149

    Mind and learning · Cited in Publish What We Already Made

  114. Michael R. Darby and Edi Karni (1973)

    Free Competition and the Optimal Amount of Fraud. The Journal of Law and Economics

    Marketing and communication

  115. Keshav Dasu, Yun-Hsin Kuo, and Kwan-liu Ma (2023)

    Character-Oriented Design for Visual Data Storytelling. IEEE Transactions on Visualization and Computer Graphics

    Visualization and design

  116. April M. Dawkins and Karen W. Gavigan (2019)

    E-Book Collections in High School Libraries: Factors Influencing Circulation and Usage. School Library Research, vol. 22

    Knowledge and information

  117. Michael A. DeBuse and Sean Warnick (2024)

    Plot extraction and the visualization of narrative flow. Natural Language Engineering

    Visualization and design

  118. Wendy Despain (2020)

    Professional Techniques for Video Game Writing. CRC Press

    Games and play

  119. John Devaney, John Redmond, Brian Barrett, Grace Cott, and John O'Halloran (2017)

    21st Century Deforestation in Ireland. Environmental Protection Agency (Ireland), EPA Research Report 221

    Climate and environment

  120. José van Dijck (2013)

    ‘You have one identity’: performing the self on Facebook and LinkedIn. Media, Culture & Society

    Marketing and communication

  121. Flint Dille and John Zuur Platten (2006)

    The ultimate guide to video game writing and design. Lone Eagle

    Games and play

  122. Wei Ding, Xia Lin, and Michael Zarro (2025)

    Information Architecture and UX Design. Synthesis Lectures on Information Concepts, Retrieval, and Services

    Knowledge and information

  123. Jennifer A. Dixon (2019)

    Collaborative Collections. Library Journal

    Knowledge and information

  124. Teresa Dobson, Piotr Michura, and Stan Ruecker (2010)

    Visualizing Plot in 3D. 2010 Fourth International Conference on Digital Society

    Visualization and design

  125. Teresa Dobson, Piotr Michura, Stan Ruecker, Monica Brown, and Omar Rodriguez (2011)

    Interactive Visualizations of Plot in Fiction. Visible Language 45(3), 169-191

    Visualization and design

  126. Sebastian Domsch (2013)

    Storyplaying: Agency and Narrative in Video Games. De Gruyter (Narrating Futures 4)

    Games and play

  127. Iain Donald (2019)

    Just War? War Games, War Crimes, and Game Design. Games and Culture

    Games and play

  128. Robert Dongas and Kazjon Grace (2023)

    Designing to Leverage Presence in VR Rhythm Games. Multimodal Technologies and Interaction

    Games and play

  129. David B. Dose, Gianfranco Walsh, Sharon E. Beatty, and Ralf Elsner (2019)

    Unintended reward costs: the effectiveness of customer referral reward programs for innovative products and services. Journal of the Academy of Marketing Science

    Marketing and communication

  130. Douglas C Dover and Donald P Schopflocher (2011)

    Using funnel plots in public health surveillance. Population Health Metrics

    Methods and statistics

  131. Anders Drachen, Alessandro Canossa, and Georgios N. Yannakakis (2009)

    Player modeling using self-organization in Tomb Raider: Underworld. 2009 IEEE Symposium on Computational Intelligence and Games

    Games and play

  132. Anders Drachen, André Gagné, and Magy Seif El-Nasr (2013)

    Sampling for Game User Research. Game Analytics

    Methods and statistics

  133. Uwe Dulleck and Rudolf Kerschbamer (2006)

    On Doctors, Mechanics, and Computer Specialists: The Economics of Credence Goods. Journal of Economic Literature

    Marketing and communication · Cited in Publish What We Already Made

  134. Cheri Jeanette Duncan and Genya Morgan O'Gara (2015)

    Building holistic and agile collection development and assessment. Performance Measurement and Metrics

    Knowledge and information

  135. Christopher P. Dwyer, Deaglán Campbell, and Niall Seery (2025)

    An Evaluation of the Relationship Between Critical Thinking and Creative Thinking: Complementary Metacognitive Processes or Strange Bedfellows?. Journal of Intelligence

    Mind and learning · Cited in KaosOS

  136. Christof Ebert and Jozef De Man (2008)

    Effectively utilizing project, product and process knowledge. Information and Software Technology

    Software and product

  137. Roger Ebert (2010)

    Video games can never be art. RogerEbert.com

    Games and play

  138. Umberto Eco (2025)

    Six Walks in the Fictional Woods. Harvard University Press

    Story and writing

  139. Ayşegül Özbebek Tunç (ed.) and Pınar Aslan (ed.) (2020)

    Business Management and Communication Perspectives in Industry 4.0. IGI Global (Advances in Logistics, Operations, and Management Science)

    Marketing and communication

  140. Ashley M. Eden, Adam W. Bargteil, Tolga G. Goktekin, Sarah Beth Eisinger, and James F. O'Brien (2007)

    A method for cartoon-style rendering of liquid animations. Proceedings of Graphics Interface 2007 on - GI '07

    Visualization and design

  141. Bradley Efron and Carl Morris (1977)

    Stein's Paradox in Statistics. Scientific American

    Methods and statistics

  142. Will Eisner (1985)

    Comics & sequential art. Distributed by Eclipse Books

    Story and writing

  143. Peter Elbow (2012)

    Vernacular Eloquence: What Speech Can Bring to Writing. Oxford University Press

    Story and writing

  144. George Skaff Elias (2012)

    Characteristics of games. MIT Press

    Games and play

  145. Andrew J. Elliot (1999)

    Approach and avoidance motivation and achievement goals. Educational Psychologist

    Mind and learning

  146. Esraa Elmarakby, Marwa Khalifa, Abeer Elshater, and Samy Afifi (2022)

    Tailored methods for mapping urban heat islands in Greater Cairo Region. Ain Shams Engineering Journal

    Climate and environment

  147. David J. Epstein (2019)

    Range: Why Generalists Triumph in a Specialized World. Riverhead Books

    Marketing and communication

  148. Michael Eraut (1985)

    Knowledge Creation and Knowledge Use in Professional Contexts. Studies in Higher Education 10(2), 117-133

    Knowledge and information · Cited in KaosOS

  149. Michael Eraut (2000)

    Non‐formal learning and tacit knowledge in professional work. British Journal of Educational Psychology

    Knowledge and information · Cited in KaosOS

  150. Troy W. Espe and Rebecca M. Wisniewski (2019)

    Unnecessary Requests: Examining Patrons’ Reliance on Interlibrary Loan for Electronically Owned Items at an Academic Library. Journal of Interlibrary Loan, Document Delivery & Electronic Reserve

    Knowledge and information

  151. G. Edward Evans (2012)

    Collection management basics. Libraries Unlimited, an imprint of ABC-CLIO, LLC

    Knowledge and information

  152. Erik Fagerholt and Magnus Lorentzon (2009)

    Beyond the HUD: User Interfaces for Increased Player Immersion in FPS Games. Chalmers University of Technology (MSc thesis)

    Games and play · Cited in Sworn

  153. Lesley Farrell (2003)

    Knowing a world in common: The role of workplace educators in the global production of working knowledge. The Australian Educational Researcher

    Knowledge and information

  154. Ernst Fehr and Simon Gächter (2002)

    Altruistic punishment in humans. Nature

    Mind and learning

  155. Andrea Ferrari, Silvia Caccia, and Carlo Polidori (2024)

    Urbanization-driven environmental shifts cause reduction in aminopeptidase N activity in the honeybee. Conservation Physiology

    Climate and environment

  156. Andrée Burlamaqui Ferreira and Rafael Marques de Albuquerque (2021)

    Good Practices for Indie and Solo Game Developers: A Survey Based on Online Videos. Acta Ludologica, vol. 4, no. 1, pp. 52-71

    Games and play

  157. Stephen Few (2006)

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    A Bio-inspired Solution to Mitigate Urban Heat Island Effects. Virginia Tech (master's thesis)

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    Staying with the Trouble: Making Kin in the Chthulucene. Duke University Press

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    Building Virtual Worlds for the Video Game Industry. Intelligent Systems Reference Library

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    Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite. SIGGRAPH 2016 course: Physically Based Shading in Theory and Practice (EA Frostbite)

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    Portrayal: Leveraging NLP and Visualization for Analyzing Fictional Characters. Proceedings of the 2023 ACM Designing Interactive Systems Conference

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    Animated sequences: chronophotography in contemporary animation practice. University of the Witwatersrand (PhD thesis)

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    Studying Student College Choice: A Three-Phase Model and the Implications for Policymakers. College and University 62(3), 207-221

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    A Visual Approach for the Comparative Analysis of Character Networks in Narrative Texts. 2019 IEEE Pacific Visualization Symposium (PacificVis)

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    Moving from Analysis to Assessment: Strategic Assessment of Library Collections. Journal of Library Administration

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    An Introduction to Scenario Testing. Florida Institute of Technology; adapted in Software Testing & Quality Engineering, Oct 2003

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    Exploratory diagramming and diagram theory: Greimas, Peirce and Châtelet. Journal of Visual Art Practice

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    Recorder Academy: A Gamified Approach to Beginner Music Practice. BSc (Hons) Creative Computing thesis, IADT (Dun Laoghaire)

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    Visualizing Nonlinear Narratives with Story Curves. IEEE Transactions on Visualization and Computer Graphics

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    Data or Design First? Rethinking the Roles and Challenges of Designers in the era of Data-Centric Artificial Intelligence. Strategic Design Research Journal 16(3), 356-367

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    A Trial to Generate ASCII Art Images by Use of Machine Learning Models. Journal of Japan Society of Kansei Engineering

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    Show your Work - 10 Ways to Share your Creativity and get Discovered. NHRD Network Journal

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  274. Martin Kleppmann (2017)

    Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems. O'Reilly Media

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    Storytelling with Data: A Data Visualization Guide for Business Professionals. Wiley

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    The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games. Proceedings of the ACM on Human-Computer Interaction

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    A Theory of Fun for Game Design (2nd ed.). O'Reilly Media

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    Playing with strangers: understanding temporary teams in league of legends. Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play

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    Managing Disruptive Behavior through Non-Hierarchical Governance: Crowdsourcing in League of Legends and Weibo. Proceedings of the ACM on Human-Computer Interaction

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    The Rise and Fall of Moral Labor in an Online Game Community. Companion of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing

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    Motion Graphic Design: Applied History and Aesthetics. Routledge

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    The Beauty of Games. MIT Press (Playful Thinking)

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  292. María Eugenia Larreina-Morales and Chiara Gunella (2025)

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    Methods and statistics

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    Research Design: Quantitative, Qualitative, Mixed Methods, Arts-Based, and Community-Based Participatory Research Approaches. Guilford Press

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  295. Josiah Lebowitz and Chris Klug (2012)

    Interactive Storytelling for Video Games. Routledge

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    Understanding Customer Experience Throughout the Customer Journey. Journal of Marketing

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    Hiring as Exploration. Review of Economic Studies

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    How to Make a Trailer. Derek Lieu Creative (derek-lieu.com)

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    Narrative scientific data visualization in an immersive environment. Bioinformatics 37(14), 2033-2041

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    Policy Transparency and College Enrollment: Did the Texas Top Ten Percent Law Broaden Access to the Public Flagships?. The ANNALS of the American Academy of Political and Social Science

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    Evaluation of the urban heat island effect based on 3D modeling and planning indicators for urban planning proposals. Journal of Asian Architecture and Building Engineering

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    Modeling urban energy dynamics under clustered urban heat island effect with local-weather extended distributed adjacency blocks. Sustainable Cities and Society

    Climate and environment

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    Esports Governance: An Analysis of Rule Enforcement in League of Legends. Proceedings of the ACM on Human-Computer Interaction

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  312. Ruixian Ma (2025)

    Transforming geospatial textual data into narrative storytelling visualization. MIT Department of Urban Studies and Planning (master's thesis)

    Visualization and design

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    From the Atari Shock to a Modern Crisis: Analyzing Mass Layoffs in the Post-Pandemic U.S. Video Game Industry. Games: Research and Practice

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    More women are becoming game developers, but there’s a long way to go. The Conversation

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    Game Poems: Videogame Design as Lyric Practice. Amherst College Press

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  478. Carolina Veloso and Rui Prada (2021)

    Validating the plot of Interactive Narrative games. 2021 IEEE Conference on Games (CoG)

    Games and play

  479. Elliott Waissbluth and Samantha Carr (2022)

    Tensor Hero: Generating Playable Guitar Hero Charts from Any Song. UC Berkeley School of Information (MIMS final project)

    Software and product

  480. Wei Wang, Xuefeng Hong, Sina Dang, Ning Xu, and Jue Qu (2022)

    3D Space Layout Design of Holographic Command Cabin Information Display in Mixed Reality Environment Based on HoloLens 2. Brain Sciences

    Visualization and design

  481. Liangwei Wang, Zhan Wang, Xi Zhao, and Wei Zeng (2023)

    Storytelling in Frozen Frontier: Exploring Graphic-Based Approach for Creating Interactive Story Maps in Antarctica. Proceedings of the 16th International Symposium on Visual Information Communication and Interaction (VINCI)

    Visualization and design

  482. Wei Wang, Xiaoxuan Shen, Baolin Yi, Huanyu Zhang, Jianfang Liu, and Chao Dai (2024)

    Knowledge-aware fine-grained attention networks with refined knowledge graph embedding for personalized recommendation. Expert Systems with Applications

    Software and product

  483. Yi Wang, Jieliang Luo, Adam Gaier, Evan Atherton, and Hilmar Koch (2024)

    PlotMap: Automated Layout Design for Building Game Worlds. 2024 IEEE Conference on Games (CoG)

    Games and play

  484. Noah Wardrip-Fruin (2020)

    How Pac-Man Eats. The MIT Press

    Games and play

  485. Colin Ware (2000)

    Information visualization. Morgan Kaufman

    Visualization and design

  486. Chris Ware (2012)

    Building stories. Jonathan Cape

    Story and writing

  487. Marie Waung, Pam McAuslan, Jeff M. DiMambro, and Natalia Mięgoć (2017)

    Impression Management Use in Resumes and Cover Letters. Journal of Business and Psychology

    Marketing and communication

  488. Philip White (2019)

    Using Data Mining for Citation Analysis. College & Research Libraries

    Knowledge and information

  489. Karen Wigen, Fumiko Sugimoto, and Cary Karacas (2016)

    Cartographic Japan: A History in Maps. University of Chicago Press

    Visualization and design

  490. Benjamin G. Wigert, Vignesh R. Murugavel, and Roni Reiter-Palmon (2024)

    The utility of divergent and convergent thinking in the problem construction processes during creative problem-solving. Psychology of Aesthetics, Creativity, and the Arts

    Mind and learning

  491. Richard Williams (2001)

    The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Faber & Faber

    Visualization and design

  492. Greg Wilson, Jennifer Bryan, Karen Cranston, Justin Kitzes, Lex Nederbragt, and Tracy K. Teal (2017)

    Good enough practices in scientific computing. PLOS Computational Biology

    Methods and statistics

  493. Timothy G. Wingate, Chet Robie, Deborah M. Powell, and Joshua S. Bourdage (2025)

    The Signals That Matter: Resumes, Cover Letters, and Success on the Job Search. International Journal of Selection and Assessment

    Marketing and communication

  494. Sarah Wiseman and Kevin Lewis (2019)

    What Data do Players Rely on in Social Deduction Games?. Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts

    Games and play

  495. Kim Witte (1992)

    Putting the fear back into fear appeals: The extended parallel process model. Communication Monographs

    Mind and learning

  496. Peter Wollmann (2022)

    How to Create Neutral Views and Perspectives During Transformations. Learning from Rebecca Solnit’s Book "A Field Guide to Getting Lost". Springer (Future of Business and Finance: Transforming Public and Private Sector Organizations)

    Visualization and design

  497. Tanping Wong, Riya Soni, and Casey Glass (2025)

    A Guide to an Effective Peer Review. POCUS Journal

    Methods and statistics

  498. George T. Wright (1988)

    Shakespeare's Metrical Art. University of California Press

    Story and writing

  499. Caradee Y. Wright and Mary Norval (2021)

    Health Risks Associated With Excessive Exposure to Solar Ultraviolet Radiation Among Outdoor Workers in South Africa: An Overview. Frontiers in Public Health

    Climate and environment

  500. Minerva Wu, Je Seok Lee, and Constance Steinkuehler (2021)

    Understanding Tilt in Esports: A Study on Young League of Legends Players. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems

    Games and play

  501. Liwenhan Xie, Jiayi Zhou, Anyi Rao, Huamin Qu, and Xinhuan Shu (2026)

    DataSway: Vivifying Metaphoric Visualization with Animation Clip Generation and Coordination. Proceedings of the 2026 Designing Interactive Systems Conference

    Visualization and design

  502. Haonan Yao, Lixiang Zhao, Boyuan Chen, Kaiwen Li, Hai-Ning Liang, and Lingyun Yu (2025)

    3DStoryline: immersive visual storytelling. Journal of Visualization

    Visualization and design

  503. Frances A. Yates (1966)

    The Art of Memory. Routledge & Kegan Paul (University of Chicago Press)

    Mind and learning

  504. Nathan Yau (2024)

    Visualize This: The FlowingData Guide to Design, Visualization, and Statistics (2nd ed.). Wiley

    Visualization and design

  505. Catherine Yeh, Tara Menon, Robin Singh Arya, Helen He, Moira Weigel, and Fernanda Viégas and others (2026)

    Story Ribbons: Reimagining Storyline Visualizations with Large Language Models. IEEE Transactions on Visualization and Computer Graphics

    Visualization and design

  506. Ya You, Gautham G. Vadakkepatt, and Amit M. Joshi (2015)

    A Meta-Analysis of Electronic Word-of-Mouth Elasticity. Journal of Marketing

    Marketing and communication

  507. Mingyi Yu (2023)

    Scripting: Deep Histories of Computing, Graphics, and Media. Harvard University (doctoral dissertation)

    Software and product

  508. Joanne Yu, Wilson Cheong Hin Hong, and Roman Egger (2025)

    The Art of Post Captions: Readability and User Engagement on Social Media. Journal of Travel Research

    Marketing and communication

  509. Jihui Yuan, Zhichao Jiao, Shaoyu Sheng, Fatemeh Salehipour Bavarsad, Zhengsong Lin, and Jiale Chai and others (2025)

    Harnessing retro-reflective materials for urban heat island mitigation: simulation insights and future directions. Discover Cities

    Climate and environment

  510. Jooyeol Yun and Jaegul Choo (2026)

    Vector Prism: Animating Vector Graphics by Stratifying Semantic Structure. Proceedings of the IEEE/CVF CVPR 2026, 17316-17325

    Visualization and design

  511. Yixian Zhang and Zhuojie Li (2025)

    Research on the demand of game Industry Talent based on Online recruitment. Proceedings of the 2nd Guangdong-Hong Kong-Macao Greater Bay Area International Conference on Digital Economy and Artificial Intelligence

    Marketing and communication

  512. Yuqing Zhang, Xiaofang Zhang, Dandan Yan, Yu Wang, Meng Zhang, and Yan Li and others (2026)

    Quantifying the cooling effect of green spaces on urban heat island effect. Geomatics, Natural Hazards and Risk

    Climate and environment

  513. Eric R. Ziegel and Sharon L. Lohr (2000)

    Sampling: Design and Analysis. Technometrics

    Methods and statistics

  514. Stephanie Zimmer, Rebecca Powell, and Isabella Velásquez (2024)

    Exploring Complex Survey Data Analysis Using R. Chapman and Hall/CRC

    Methods and statistics

  515. Chris Zukowski

    60 Game Marketing Mistakes (and How to Avoid Them). How To Market A Game (howtomarketagame.com), free eBook

    Marketing and communication