Espen Aarseth, Solveig Marie Smedstad, and Lise Sunnanå (2003)
A multidimensional typology of games. DiGRA Digital Library
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Games and play
Nasser A. M. Abdelrahim, Shuanggen Jin, and Shiyu Li (2026)
Impacts of urbanization on temperatures and agricultural drought in Africa based on Urban Heat Drought Index from 2000 to 2023. Geomatics, Natural Hazards and Risk
doi:10.1080/19475705.2026.2649443 (opens in a new tab) · Nasser A. M. Abdelrahim on ORCID (opens in a new tab) · Shuanggen Jin on ORCID (opens in a new tab)
Climate and environment
Andrea E. Abele and Bogdan Wojciszke (2007)
Agency and communion from the perspective of self versus others. Journal of Personality and Social Psychology
doi:10.1037/0022-3514.93.5.751 (opens in a new tab)
Mind and learning
Ali Aboohamzeh, Marco Avena, and Antonia Spanò (2024)
Automating Built Heritage Modelling for the Integration into 3D City Models. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
doi:10.5194/isprs-archives-xlviii-4-w10-2024-5-2024 (opens in a new tab) · Antonia Spanò on ORCID (opens in a new tab)
Visualization and design
Alan Agresti (2013)
Categorical Data Analysis (3rd ed.). John Wiley & Sons
Open Library record for Categorical Data Analysis (3rd ed.) (opens in a new tab)
Methods and statistics
Sönke Ahrens (2017)
How to Take Smart Notes: One Simple Technique to Boost Writing, Learning and Thinking – for Students, Academics and Nonfiction Book Writers. Sönke Ahrens
Knowledge and information · Cited in KaosOS
Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michaƚ Iwanicki, and Sébastien Hillaire (2018)
Real-Time Rendering. A K Peters/CRC Press
doi:10.1201/b22086 (opens in a new tab)
Visualization and design
Azeezat Akinola, Jongyeop Kim, and Jongho Seol (2025)
Visualizing Narrative Structures: Chapter-wise Character Relationship Networks in Novels. 2025 IEEE/ACIS 23rd International Conference on Software Engineering Research, Management and Applications (SERA)
doi:10.1109/sera65747.2025.11154495 (opens in a new tab)
Visualization and design
Olmo R. van den Akker, Marcel A. L. M. van Assen, Marjan Bakker, Mahmoud Elsherif, Tsz Keung Wong, and Jelte M. Wicherts (2023)
Preregistration in practice: A comparison of preregistered and non-preregistered studies in psychology. Behavior Research Methods
doi:10.3758/s13428-023-02277-0 (opens in a new tab) · Olmo R. van den Akker on ORCID (opens in a new tab)
Methods and statistics
Christopher Alexander, Sara Ishikawa, Murray Silverstein, Max Jacobson, Ingrid Fiksdahl-King, and Shlomo Angel and others (1977)
A pattern language. Löcker
Open Library record for A pattern language (opens in a new tab)
Visualization and design
Christopher Alexander (2001)
The nature of order. Taylor & Francis
Open Library record for The nature of order (opens in a new tab)
Visualization and design
Muhammad Jawad Ali (2024)
Generic Moves and Move Strategies in Job Application Letters Written by Pakistani Graduates. VFAST Transactions on Education and Social Sciences
doi:10.21015/vtess.v12i3.1856 (opens in a new tab)
Marketing and communication
Jeff M. Allen, Amy Rosellini, Malak Khader, and Millicent Njeri (2022)
Leveraging Collective Wisdom to Impact Workplace Culture. IGI Global, Advances in Knowledge Acquisition, Transfer, and Management (Understanding, Implementing, and Evaluating Knowledge Management in Business Settings), pp. 106-130
doi:10.4018/978-1-6684-4431-3.ch006 (opens in a new tab) · Jeff M. Allen on ORCID (opens in a new tab) · Amy Rosellini on ORCID (opens in a new tab)
Knowledge and information
Katya Alvarez-Molina, Juan Martínez-Miranda, Ana I. Martínez-García, and Karina Caro (2024)
Beat by Beat: Designing a Rhythm Game for Screening Dyslexia. ReCIBE, Revista electrónica de Computación, Informática, Biomédica y Electrónica
doi:10.32870/recibe.v13i3.372 (opens in a new tab)
Games and play
Scott W. Ambler (2012)
Disciplined agile delivery. IBM Press
Open Library record for Disciplined agile delivery (opens in a new tab)
Software and product
Leon Anderson (2006)
Analytic Autoethnography. Journal of Contemporary Ethnography
doi:10.1177/0891241605280449 (opens in a new tab)
Methods and statistics
Daniel Andrews and Chris Baber (2014)
Visualizing interactive narratives. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
doi:10.1145/2556288.2557296 (opens in a new tab)
Visualization and design
Anna Anthropy and Naomi Clark (2014)
A Game Design Vocabulary. Addison-Wesley Professional
Open Library record for A Game Design Vocabulary (opens in a new tab)
Games and play
Chris Argyris (2000)
Teaching Smart People How to Learn. Strategic Learning in a Knowledge Economy
doi:10.1016/b978-0-7506-7223-8.50015-0 (opens in a new tab)
Knowledge and information · Cited in KaosOS
Aristotle
Poetics
Open Library record for Poetics (opens in a new tab)
Story and writing
Peter Artz, Inge van de Weerd, and Sjaak Brinkkemper (2010)
Productization: The process of transforming from customer-specific software development to product software development. Utrecht University Technical Report UU-CS-2010-003
Software and product
Kristine Ask and Mark Chen (2018)
Alignments & Alliances. In J. Banks (ed.), Avatar, Assembled: The Social and Technical Anatomy of Digital Bodies, Peter Lang
The publisher’s page for Alignments & Alliances (opens in a new tab)
Games and play
Kristine Ask and Mark Chen (2018)
Alignments & Alliances: Associations of Value. Avatar, Assembled: The Social and Technical Anatomy of Digital Bodies (ed. Jaime Banks)
Repository record for Alignments & Alliances: Associations of Value (opens in a new tab)
Games and play
American Library Association
Library Operating Expenditures: A Selected Annotated Bibliography (ALA Library Fact Sheet 4). American Library Association
Knowledge and information
Robert M. Axelrod (1984)
The evolution of cooperation. Perseus Books
Open Library record for The evolution of cooperation (opens in a new tab)
Mind and learning
Jonathan Bach (2000)
Session-Based Test Management. Software Testing and Quality Engineering magazine (satisfice.com)
Read it for Session-Based Test Management (opens in a new tab)
Software and product
Benjamin Bach, Ronell Sicat, Johanna Beyer, Maxime Cordeil, and Hanspeter Pfister (2018)
The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality?. IEEE Transactions on Visualization and Computer Graphics 24(1)
doi:10.1109/tvcg.2017.2745941 (opens in a new tab)
Visualization and design
Susan D. Ballard (2015)
Action Research: A Personal Epiphany and Journey with Evidence-Based Practice. Knowledge Quest 43(3), 44-48
Knowledge and information
Reyner Banham (1976)
Megastructure: Urban Futures of the Recent Past. Thames and Hudson
Open Library record for Megastructure: Urban Futures of the Recent Past (opens in a new tab)
Visualization and design
Adam W. Bargteil, Funshing Sin, Jonathan E. Michaels, Tolga G. Goktekin, and James F. O'Brien (2006)
A texture synthesis method for liquid animations. ACM SIGGRAPH 2006 Sketches on - SIGGRAPH '06
doi:10.1145/1179849.1179929 (opens in a new tab)
Visualization and design
Earl T. Barr, Mark Harman, Phil McMinn, Muzammil Shahbaz, and Shin Yoo (2015)
The Oracle Problem in Software Testing: A Survey. IEEE Transactions on Software Engineering
doi:10.1109/tse.2014.2372785 (opens in a new tab)
Software and product · Cited in Sworn
Jordi Bascompte and Pedro Jordano (2013)
Mutualistic Networks. Princeton University Press
doi:10.23943/princeton/9780691131269.001.0001 (opens in a new tab)
Climate and environment
Wided Batat and John F. Tanner (2021)
Unveiling (In)Vulnerability in an Adolescent’s Consumption Subculture: A Framework to Understand Adolescents’ Experienced (In)Vulnerability and Ethical Implications. Journal of Business Ethics
doi:10.1007/s10551-019-04309-2 (opens in a new tab)
Marketing and communication
Chris Bateman (2006)
Game Writing. Bloomsbury Publishing Plc
Open Library record for Game Writing (opens in a new tab)
Games and play
Smain Bekhti and Nada Matta (2002)
Traceability and knowledge modelling. ECAI-02 Workshop on Knowledge Management and Organizational Memories
Repository record for Traceability and knowledge modelling (opens in a new tab)
Knowledge and information · Cited in KaosOS
Smain Bekhti, Nada Matta, and Chaker Djaiz (2011)
Knowledge representation for an efficient re-use of project memory. Applied Computing and Informatics
doi:10.1016/j.aci.2011.05.004 (opens in a new tab)
Knowledge and information · Cited in KaosOS
Pierre Bénard and Aaron Hertzmann (2019)
Line Drawings from 3D Models. Foundations and Trends® in Computer Graphics and Vision
doi:10.1561/0600000075 (opens in a new tab)
Visualization and design
Yoav Benjamini and Yosef Hochberg (1995)
Controlling the False Discovery Rate: A Practical and Powerful Approach to Multiple Testing. Journal of the Royal Statistical Society Series B: Statistical Methodology
doi:10.1111/j.2517-6161.1995.tb02031.x (opens in a new tab)
Methods and statistics
Ross Berger (2019)
Dramatic Storytelling & Narrative Design: A Writer's Guide to Video Games and Transmedia. CRC Press
doi:10.1201/9780429453779 (opens in a new tab)
Games and play
Carol Berkenkotter, Vijay K. Bhatia, and Maurizio Gotti (2012)
Insights into Academic Genres. Peter Lang (Linguistic Insights)
doi:10.3726/978-3-0351-0410-3 (opens in a new tab)
Marketing and communication
Lars Bernaerts, Dirk de Geest, Luc Herman, and Bart Vervaeck (2013)
Stories and Minds. University of Nebraska Press
Open Library record for Stories and Minds (opens in a new tab)
Story and writing
Eric Berne (1964)
Games People Play / The Psychology of Human Relationships. Grive Press, Inc
Mind and learning
Leonard L. Berry, Jeffrey S. Conant, and A. Parasuraman (1991)
A framework for conducting a services marketing audit. Journal of the Academy of Marketing Science
doi:10.1007/bf02726500 (opens in a new tab)
Marketing and communication
Michael Betancourt (2017)
Semiotics and Title Sequences. Routledge
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Visualization and design
Kidanemariam G/Michael Beyene, Solomon Nadew, Wassu Gedefaw Ali, Awot Gebregzabiher Gebrehiwot, and Solomon Getachew Atsibeha (2022)
How to write standard operating procedures: values and a practical guide. International Journal of Drug Regulatory Affairs 10(4), 32-37
doi:10.22270/ijdra.v10i4.557 (opens in a new tab)
Marketing and communication · Cited in KaosOS
Cor-Paul Bezemer and Andy Zaidman (2010)
Multi-tenant SaaS applications. Proceedings of the Joint ERCIM Workshop on Software Evolution (EVOL) and International Workshop on Principles of Software Evolution (IWPSE)
doi:10.1145/1862372.1862393 (opens in a new tab)
Software and product
Ken Binmore (2007)
Game Theory: A Very Short Introduction. Oxford University Press
doi:10.1093/actrade/9780199218462.001.0001 (opens in a new tab)
Mind and learning
Ken Binmore (2007)
Game Theory: A Very Short Introduction (Ch. 1 and Ch. 4). Oxford University Press
doi:10.1093/actrade/9780199218462.001.0001 (opens in a new tab)
Mind and learning
Bruce Block (2020)
The Visual Story: Creating the Visual Structure of Film, TV, and Digital Media (3rd ed.). Routledge
doi:10.4324/9781315794839 (opens in a new tab)
Visualization and design
Ian Bogost (2007)
Persuasive Games: The Expressive Power of Videogames. MIT Press
doi:10.7551/mitpress/5334.001.0001 (opens in a new tab)
Games and play
Ian Bogost (2008)
The Rhetoric of Video Games. In K. Salen (ed.), The Ecology of Games: Connecting Youth, Games, and Learning, MIT Press
Repository record for The Rhetoric of Video Games (opens in a new tab)
Games and play
Giuseppe Bono (2024)
Text-to-building: experiments with AI-generated 3D geometry for building design and structure generation. Architectural Intelligence
doi:10.1007/s44223-024-00060-5 (opens in a new tab) · Giuseppe Bono on ORCID (opens in a new tab)
Visualization and design
José Borges (2019)
A contextual family tree visualization design. Information Visualization
doi:10.1177/1473871619845095 (opens in a new tab) · José Borges on ORCID (opens in a new tab)
Visualization and design
Jan Bosch, Helena Holmström Olsson, Jens Björk, and Jens Ljungblad (2013)
The Early Stage Software Startup Development Model: A Framework for Operationalizing Lean Principles in Software Startups. Lecture Notes in Business Information Processing
doi:10.1007/978-3-642-44930-7_1 (opens in a new tab)
Software and product
Marshall Breeding (2024)
Academic Library Collections: Historic Trends and Future Outlook. Computers in Libraries (The Systems Librarian column), May 2024
Knowledge and information
Robert Bringhurst and Robert Bringhurst (1992)
The Elements of Typographic Style. Hartley and Marks Publishers
Open Library record for The Elements of Typographic Style (opens in a new tab)
Visualization and design
Jennifer Brown and Dylan Minor (2012)
Misconduct in Credence Good Markets. National Bureau of Economic Research
doi:10.3386/w18608 (opens in a new tab)
Marketing and communication
Carleton H. Brown and David Knight (2023)
Staffing Schools to Support the Classroom: Examining Student-to-School-Counselor Ratios and Academic Student Outcomes in Texas. Professional School Counseling
doi:10.1177/2156759x231165497 (opens in a new tab) · Carleton H. Brown on ORCID (opens in a new tab) · David Knight on ORCID (opens in a new tab)
Marketing and communication
Richard Buchanan and Mihaly Csikszentmihalyi (1991)
Flow: The Psychology of Optimal Experience. Design Issues
doi:10.2307/1511458 (opens in a new tab)
Mind and learning
Olivia M. Bullock, Daniel Colón Amill, Hillary C. Shulman, and Graham N. Dixon (2019)
Jargon as a barrier to effective science communication: Evidence from metacognition. Public Understanding of Science
doi:10.1177/0963662519865687 (opens in a new tab) · Olivia M. Bullock on ORCID (opens in a new tab)
Marketing and communication
Justin D. Burdine and Kevin E. McCluney (2019)
Differential sensitivity of bees to urbanization-driven changes in body temperature and water content. Scientific Reports
doi:10.1038/s41598-018-38338-0 (opens in a new tab) · Justin D. Burdine on ORCID (opens in a new tab)
Climate and environment
Bill Byrne (2012)
3D Motion Graphics for 2D Artists. Routledge
doi:10.1201/9780240815343 (opens in a new tab)
Visualization and design
Antonio Sarasa Cabezuelo, Jose Luis Sierra Rodriguez, and Covadonga Diez Sanmartin (2018)
A Tool for the Digital Edition of Interactive Fiction Using Stretchtext. 2018 22nd International Conference Information Visualisation (IV)
doi:10.1109/iv.2018.00067 (opens in a new tab)
Story and writing
Alberto Cairo (2012)
The Functional Art. ALAMUT
Open Library record for The Functional Art (opens in a new tab)
Visualization and design
Alberto Cairo (2019)
How Charts Lie. W. W. Norton Company
Open Library record for How Charts Lie (opens in a new tab)
Visualization and design
Craig Caldwell (2017)
Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality. CRC Press
doi:10.1201/9781315155319 (opens in a new tab)
Story and writing
Becky Calzada, Nicole Cruz, Jacob Gerding, Maegen Rose, and Suzanne Sannwald (2022)
Collection Development Answers from the Field. Knowledge Quest 50(4), 30-35
The publisher’s page for Collection Development Answers from the Field (opens in a new tab)
Knowledge and information
Gerardo R. Camilo, Nina S. Fogel, Jenny C. Mullikin, Alan Moss, Retha M. Edens-Meier, and Peter Bernhardt (2025)
Bees in a Heat Island: Bee Assemblages on Cercis canadensis and Cornus florida in Urban and Exurban Sites. Journal of Pollination Ecology
doi:10.26786/1920-7603(2025)822 (opens in a new tab) · Gerardo R. Camilo on ORCID (opens in a new tab) · Nina S. Fogel on ORCID (opens in a new tab) · Retha M. Edens-Meier on ORCID (opens in a new tab) · Peter Bernhardt on ORCID (opens in a new tab)
Climate and environment
Alessandro Canossa, Luis Laris Pardo, Michael Tran, and Alexis Lozano Angulo (2022)
From Data Humanism to Metaphorical Visualization – An Educational Game Case Study. Communications in Computer and Information Science
doi:10.1007/978-3-031-19682-9_15 (opens in a new tab)
Visualization and design
Wenming Cao, Hongjun Liu, Xujun Yang, Bing Li, Lu Wang, and Zhiwen Yu and others (2026)
SAFA: Sequential Recommendation With Adaptive Sparse Attention and Frequency-Aware Encoding. IEEE Transactions on Knowledge and Data Engineering
doi:10.1109/tkde.2026.3686613 (opens in a new tab) · Wenming Cao on ORCID (opens in a new tab) · Hongjun Liu on ORCID (opens in a new tab) · Xujun Yang on ORCID (opens in a new tab) · Bing Li on ORCID (opens in a new tab) · Lu Wang on ORCID (opens in a new tab) · Zhiwen Yu on ORCID (opens in a new tab)
Software and product
Hanna Carling, Jenny Carlsson, Hilda Lange, Herman Norén, David Skretting, and Hannah Tu (2025)
Web Design Styles and Design Recommendations: Balancing Aesthetics and Usability. Chalmers University of Technology (bachelor thesis)
Visualization and design
Don Carson (2000)
Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry. Gamasutra / Game Developer
Games and play
Ed. Catmull, Amy Wallace, and Srilakshmi (2015)
Creativity INC.: overcoming the Unseen Forces that Stand in the Way of True Inspiration. Adarsh Journal of Management Research
doi:10.21095/ajmr/2015/v8/i1/88250 (opens in a new tab)
Mind and learning
Hsun-Yu Chan and Xiaodan Hu (2023)
Parental Involvement and College Enrollment: Differences Between Parents with Some and No College Experience. Research in Higher Education
doi:10.1007/s11162-023-09744-9 (opens in a new tab) · Hsun-Yu Chan on ORCID (opens in a new tab) · Xiaodan Hu on ORCID (opens in a new tab)
Marketing and communication
Ho Fai Chan, Ali Sina Önder, Sascha Schweitzer, and Benno Torgler (2023)
Twitter and citations. Economics Letters
doi:10.1016/j.econlet.2023.111270 (opens in a new tab) · Ho Fai Chan on ORCID (opens in a new tab) · Ali Sina Önder on ORCID (opens in a new tab) · Sascha Schweitzer on ORCID (opens in a new tab)
Marketing and communication
Varun Chandola, Arindam Banerjee, and Vipin Kumar (2009)
Anomaly detection: A survey. ACM Computing Surveys
doi:10.1145/1541880.1541882 (opens in a new tab)
Software and product
Alenda Y. Chang (2019)
Playing Nature: Ecology in Video Games. University of Minnesota Press
doi:10.5749/j.ctvthhd94 (opens in a new tab)
Games and play
Christopher N. Chapman and Russell P. Milham (2006)
The Personas' New Clothes: Methodological and Practical Arguments against a Popular Method. Proceedings of the Human Factors and Ergonomics Society Annual Meeting
doi:10.1177/154193120605000503 (opens in a new tab)
Visualization and design
Catherine Chavula, Yujin Choi, and Soo Young Rieh (2024)
Searching for creativity: How people search to generate new ideas. Journal of the Association for Information Science and Technology
doi:10.1002/asi.24857 (opens in a new tab) · Catherine Chavula on ORCID (opens in a new tab) · Yujin Choi on ORCID (opens in a new tab) · Soo Young Rieh on ORCID (opens in a new tab)
Knowledge and information
Chenshun Chen, Qiuhua Duan, Enhe Zhang, and Julian Wang
Quantifying the Urban Heat Island Effects and Energy Performance of Solar-Reflective Facades: A Simulation Study in a Dense Urban Context. 18th Conference on Sustainable Development of Energy, Water and Environment Systems (SDEWES)
Climate and environment
Jessie Y. C. Chen, Gino Fragomeni, Helmut Degen, and Stavroula Ntoa (2022)
HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence. Springer, Lecture Notes in Computer Science 13518
doi:10.1007/978-3-031-21707-4 (opens in a new tab)
Visualization and design
Zixin Chen, Shiyi Liu, Zhihua Jin, Gaoping Huang, Yang Chao, and Zhenchuan Yang and others (2023)
Towards an Exploratory Visual Analytics System for Griefer Identification in MOBA Games. arXiv preprint (cs.HC)
doi:10.48550/arXiv.2312.14401 (opens in a new tab)
Software and product
Zijia Chen (2025)
Integrated Immersion Design in Unity3D Games: Validating Narrative, Environmental, and Interactive Cohesion. 2025 IEEE 3rd International Conference on Sensors, Electronics and Computer Engineering (ICSECE)
doi:10.1109/icsece65727.2025.11257049 (opens in a new tab)
Games and play
Jiangbin Chen, Xuan Zhang, Kunpeng Du, Shaoheng Xie, Rui Zhu, and Junda Li and others (2026)
Collaborative denoising and semantic preservation: A sequential recommendation model via frequency-aware diffusion and KAN. Expert Systems with Applications 316, 131778
doi:10.1016/j.eswa.2026.131778 (opens in a new tab) · Jiangbin Chen on ORCID (opens in a new tab) · Xuan Zhang on ORCID (opens in a new tab) · Kunpeng Du on ORCID (opens in a new tab) · Shaoheng Xie on ORCID (opens in a new tab) · Rui Zhu on ORCID (opens in a new tab) · Weiyi Shang on ORCID (opens in a new tab) · Zhi Jin on ORCID (opens in a new tab)
Software and product
Veronika Cheplygina, Felienne Hermans, Casper Albers, Natalia Bielczyk, and Ionica Smeets (2020)
Ten simple rules for getting started on Twitter as a scientist. PLOS Computational Biology
doi:10.1371/journal.pcbi.1007513 (opens in a new tab) · Felienne Hermans on ORCID (opens in a new tab) · Casper Albers on ORCID (opens in a new tab) · Natalia Bielczyk on ORCID (opens in a new tab) · Ionica Smeets on ORCID (opens in a new tab)
Marketing and communication
Tina E. Chrzastowski (2008)
Assessment 101 for Librarians: A Guidebook. Science & Technology Libraries
doi:10.1080/01942620802097109 (opens in a new tab)
Knowledge and information
Robert B. Cialdini (2007)
Influence: The Psychology of Persuasion. Harper Business
Open Library record for Influence: The Psychology of Persuasion (opens in a new tab)
Mind and learning
Dorie Clark (2015)
Stand out. Penguin Books, Limited
Open Library record for Stand out (opens in a new tab)
Marketing and communication
William G. Cochran (1977)
Sampling Techniques (3rd ed.). John Wiley & Sons
Open Library record for Sampling Techniques (3rd ed.) (opens in a new tab)
Methods and statistics
Michael S. Cole, Robert S. Rubin, Hubert S. Feild, and William F. Giles (2007)
Recruiters’ Perceptions and Use of Applicant Résumé Information: Screening the Recent Graduate. Applied Psychology
doi:10.1111/j.1464-0597.2007.00288.x (opens in a new tab)
Marketing and communication
John Colette and Austin Shaw (2022)
Motion Design Toolkit. Routledge
doi:10.4324/9781003200529 (opens in a new tab)
Visualization and design
Megan Condis (2020)
Sorry, Wrong Apocalypse: Horizon Zero Dawn, Heaven's Vault, and the Ecocritical Videogame. Game Studies 20(3)
Games and play
Mia Consalvo (2007)
Cheating: Gaining Advantage in Videogames. The MIT Press
doi:10.7551/mitpress/1802.001.0001 (opens in a new tab)
Games and play
Mia Consalvo (2009)
There is No Magic Circle. Games and Culture
doi:10.1177/1555412009343575 (opens in a new tab)
Games and play
Penny Hummel Consulting (2015)
Oregon Public Library Needs Assessment. Prepared for The Oregon Community Foundation, 23 June 2015
The publisher’s page for Oregon Public Library Needs Assessment (opens in a new tab)
Knowledge and information
Christine Cook, Juliette Schaafsma, and Marjolijn Antheunis (2018)
Under the bridge: An in-depth examination of online trolling in the gaming context. New Media & Society
doi:10.1177/1461444817748578 (opens in a new tab) · Christine Cook on ORCID (opens in a new tab)
Games and play
Christine L. Cook (2019)
Between a Troll and a Hard Place: The Demand Framework’s Answer to One of Gaming’s Biggest Problems. Media and Communication
doi:10.17645/mac.v7i4.2347 (opens in a new tab) · Christine L. Cook on ORCID (opens in a new tab)
Games and play
Christine Cook, Rianne Conijn, Juliette Schaafsma, and Marjolijn Antheunis (2019)
For Whom the Gamer Trolls: A Study of Trolling Interactions in the Online Gaming Context. Journal of Computer-Mediated Communication
doi:10.1093/jcmc/zmz014 (opens in a new tab) · Christine Cook on ORCID (opens in a new tab)
Games and play
Christine L. Cook, Simon Y.-C. Tang, and Jih-Hsuan Tammy Lin (2023)
Comparing shades of darkness: trolling victims’ experiences on social media vs. online gaming. Frontiers in Psychology
doi:10.3389/fpsyg.2023.1163244 (opens in a new tab)
Mind and learning
Christine L. Cook, Simon Yun-Chung Tang, and Jih-Hsuan Tammy Lin (2024)
Billy goats crossing the cyber-bridge: Interviews exploring the experiences, coping techniques, and intervention desires of in-game trolling targets. Communication Monographs
doi:10.1080/03637751.2023.2252487 (opens in a new tab) · Christine L. Cook on ORCID (opens in a new tab) · Simon Yun-Chung Tang on ORCID (opens in a new tab) · Jih-Hsuan Tammy Lin on ORCID (opens in a new tab)
Mind and learning
Lee Copeland (2004)
A practitioner's guide to software test design. Artech House
Open Library record for A practitioner's guide to software test design (opens in a new tab)
Software and product
Jennifer Del Corso and Mark C. Rehfuss (2011)
The role of narrative in career construction theory. Journal of Vocational Behavior
doi:10.1016/j.jvb.2011.04.003 (opens in a new tab)
Marketing and communication
Brigid Mary Costello (2020)
Moving in rhythms: what dancers and drummers can teach us about designing digital interactions. Digital Creativity
doi:10.1080/14626268.2020.1782944 (opens in a new tab) · Brigid Mary Costello on ORCID (opens in a new tab)
Games and play
Greg Costikyan (2002)
I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. DiGRA Digital Library
doi:10.26503/dl.v2002i1.29 (opens in a new tab)
Games and play
Jean Couillard, Ron Lajoie, and Bill Lowthian (1995)
Using the Logical Framework Method to Develop Work Breakdown Structures. Proceedings of the PMI 26th Annual Seminar/Symposium, New Orleans
Software and product
Sai Coumar and Zachary Kingston (2025)
Evaluating Machine Learning Approaches for ASCII Art Generation. arXiv:2503.14375
Software and product
National Association for College Admission Counseling and American School Counselor Association (2018)
State-By-State Student-to-Counselor Ratio Report. NACAC / ASCA
The publisher’s page for State-By-State Student-to-Counselor Ratio Report (opens in a new tab)
Marketing and communication
National Association for College Admission Counseling (2019)
2019 State of College Admission, Chapter 4. NACAC
The publisher’s page for 2019 State of College Admission, Chapter 4 (opens in a new tab)
Marketing and communication
Daniel Cox (2021)
Dynamic Story Scripting with the Ink Scripting Language. Packt Publishing, Limited
Open Library record for Dynamic Story Scripting with the Ink Scripting Language (opens in a new tab)
Games and play
Lisa Crispin and Janet Gregory (2009)
Agile Testing: A Practical Guide for Testers and Agile Teams. Addison-Wesley
Software and product
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TrailView: An Interactive 3D Hike Planning Tool. Proceedings of the 30th International Conference on 3D Web Technology
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Visualization and design
Lisa Cron (2012)
Wired for story. Tantor Audio
Open Library record for Wired for story (opens in a new tab)
Story and writing
Amy J. C. Cuddy, Susan T. Fiske, and Peter Glick (2008)
Warmth and Competence as Universal Dimensions of Social Perception: The Stereotype Content Model and the BIAS Map. Advances in Experimental Social Psychology 40, 61-149
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Mind and learning · Cited in Publish What We Already Made
Michael R. Darby and Edi Karni (1973)
Free Competition and the Optimal Amount of Fraud. The Journal of Law and Economics
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Marketing and communication
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Character-Oriented Design for Visual Data Storytelling. IEEE Transactions on Visualization and Computer Graphics
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Visualization and design
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E-Book Collections in High School Libraries: Factors Influencing Circulation and Usage. School Library Research, vol. 22
Knowledge and information
Michael A. DeBuse and Sean Warnick (2024)
Plot extraction and the visualization of narrative flow. Natural Language Engineering
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Visualization and design
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Professional Techniques for Video Game Writing. CRC Press
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Games and play
John Devaney, John Redmond, Brian Barrett, Grace Cott, and John O'Halloran (2017)
21st Century Deforestation in Ireland. Environmental Protection Agency (Ireland), EPA Research Report 221
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Climate and environment
José van Dijck (2013)
‘You have one identity’: performing the self on Facebook and LinkedIn. Media, Culture & Society
doi:10.1177/0163443712468605 (opens in a new tab)
Marketing and communication
Flint Dille and John Zuur Platten (2006)
The ultimate guide to video game writing and design. Lone Eagle
Open Library record for The ultimate guide to video game writing and design (opens in a new tab)
Games and play
Wei Ding, Xia Lin, and Michael Zarro (2025)
Information Architecture and UX Design. Synthesis Lectures on Information Concepts, Retrieval, and Services
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Collaborative Collections. Library Journal
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Knowledge and information
Teresa Dobson, Piotr Michura, and Stan Ruecker (2010)
Visualizing Plot in 3D. 2010 Fourth International Conference on Digital Society
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Visualization and design
Teresa Dobson, Piotr Michura, Stan Ruecker, Monica Brown, and Omar Rodriguez (2011)
Interactive Visualizations of Plot in Fiction. Visible Language 45(3), 169-191
The journal’s page for Interactive Visualizations of Plot in Fiction (opens in a new tab)
Visualization and design
Sebastian Domsch (2013)
Storyplaying: Agency and Narrative in Video Games. De Gruyter (Narrating Futures 4)
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Games and play
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Just War? War Games, War Crimes, and Game Design. Games and Culture
doi:10.1177/1555412017720359 (opens in a new tab) · Iain Donald on ORCID (opens in a new tab)
Games and play
Robert Dongas and Kazjon Grace (2023)
Designing to Leverage Presence in VR Rhythm Games. Multimodal Technologies and Interaction
doi:10.3390/mti7020018 (opens in a new tab) · Robert Dongas on ORCID (opens in a new tab) · Kazjon Grace on ORCID (opens in a new tab)
Games and play
David B. Dose, Gianfranco Walsh, Sharon E. Beatty, and Ralf Elsner (2019)
Unintended reward costs: the effectiveness of customer referral reward programs for innovative products and services. Journal of the Academy of Marketing Science
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Marketing and communication
Douglas C Dover and Donald P Schopflocher (2011)
Using funnel plots in public health surveillance. Population Health Metrics
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Methods and statistics
Anders Drachen, Alessandro Canossa, and Georgios N. Yannakakis (2009)
Player modeling using self-organization in Tomb Raider: Underworld. 2009 IEEE Symposium on Computational Intelligence and Games
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Games and play
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Sampling for Game User Research. Game Analytics
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Methods and statistics
Uwe Dulleck and Rudolf Kerschbamer (2006)
On Doctors, Mechanics, and Computer Specialists: The Economics of Credence Goods. Journal of Economic Literature
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Marketing and communication · Cited in Publish What We Already Made
Cheri Jeanette Duncan and Genya Morgan O'Gara (2015)
Building holistic and agile collection development and assessment. Performance Measurement and Metrics
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Knowledge and information
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An Evaluation of the Relationship Between Critical Thinking and Creative Thinking: Complementary Metacognitive Processes or Strange Bedfellows?. Journal of Intelligence
doi:10.3390/jintelligence13020023 (opens in a new tab) · Christopher P. Dwyer on ORCID (opens in a new tab)
Mind and learning · Cited in KaosOS
Christof Ebert and Jozef De Man (2008)
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Software and product
Roger Ebert (2010)
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Games and play
Umberto Eco (2025)
Six Walks in the Fictional Woods. Harvard University Press
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Story and writing
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Marketing and communication
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A method for cartoon-style rendering of liquid animations. Proceedings of Graphics Interface 2007 on - GI '07
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Visualization and design
Bradley Efron and Carl Morris (1977)
Stein's Paradox in Statistics. Scientific American
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Methods and statistics
Will Eisner (1985)
Comics & sequential art. Distributed by Eclipse Books
Open Library record for Comics & sequential art (opens in a new tab)
Story and writing
Peter Elbow (2012)
Vernacular Eloquence: What Speech Can Bring to Writing. Oxford University Press
doi:10.1093/acprof:osobl/9780199782505.001.0001 (opens in a new tab)
Story and writing
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Open Library record for Characteristics of games (opens in a new tab)
Games and play
Andrew J. Elliot (1999)
Approach and avoidance motivation and achievement goals. Educational Psychologist
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Mind and learning
Esraa Elmarakby, Marwa Khalifa, Abeer Elshater, and Samy Afifi (2022)
Tailored methods for mapping urban heat islands in Greater Cairo Region. Ain Shams Engineering Journal
doi:10.1016/j.asej.2021.06.030 (opens in a new tab) · Esraa Elmarakby on ORCID (opens in a new tab) · Marwa Khalifa on ORCID (opens in a new tab) · Samy Afifi on ORCID (opens in a new tab)
Climate and environment
David J. Epstein (2019)
Range: Why Generalists Triumph in a Specialized World. Riverhead Books
Open Library record for Range: Why Generalists Triumph in a Specialized World (opens in a new tab)
Marketing and communication
Michael Eraut (1985)
Knowledge Creation and Knowledge Use in Professional Contexts. Studies in Higher Education 10(2), 117-133
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Knowledge and information · Cited in KaosOS
Michael Eraut (2000)
Non‐formal learning and tacit knowledge in professional work. British Journal of Educational Psychology
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Knowledge and information · Cited in KaosOS
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Unnecessary Requests: Examining Patrons’ Reliance on Interlibrary Loan for Electronically Owned Items at an Academic Library. Journal of Interlibrary Loan, Document Delivery & Electronic Reserve
doi:10.1080/1072303x.2019.1655514 (opens in a new tab) · Troy W. Espe on ORCID (opens in a new tab) · Rebecca M. Wisniewski on ORCID (opens in a new tab)
Knowledge and information
G. Edward Evans (2012)
Collection management basics. Libraries Unlimited, an imprint of ABC-CLIO, LLC
Open Library record for Collection management basics (opens in a new tab)
Knowledge and information
Erik Fagerholt and Magnus Lorentzon (2009)
Beyond the HUD: User Interfaces for Increased Player Immersion in FPS Games. Chalmers University of Technology (MSc thesis)
Games and play · Cited in Sworn
Lesley Farrell (2003)
Knowing a world in common: The role of workplace educators in the global production of working knowledge. The Australian Educational Researcher
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Knowledge and information
Ernst Fehr and Simon Gächter (2002)
Altruistic punishment in humans. Nature
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Mind and learning
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Urbanization-driven environmental shifts cause reduction in aminopeptidase N activity in the honeybee. Conservation Physiology
doi:10.1093/conphys/coae073 (opens in a new tab) · Andrea Ferrari on ORCID (opens in a new tab) · Silvia Caccia on ORCID (opens in a new tab) · Carlo Polidori on ORCID (opens in a new tab)
Climate and environment
Andrée Burlamaqui Ferreira and Rafael Marques de Albuquerque (2021)
Good Practices for Indie and Solo Game Developers: A Survey Based on Online Videos. Acta Ludologica, vol. 4, no. 1, pp. 52-71
Games and play
Stephen Few (2006)
Information Dashboard Design. O'Reilly Media, Inc.
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Visualization and design
Ana Figueiras (2014)
Narrative Visualization: A Case Study of How to Incorporate Narrative Elements in Existing Visualizations. 2014 18th International Conference on Information Visualisation
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Visualization and design
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Narrative Transportation and the Potential for Cartographers to Create Storytelling Maps That Transport Their Readers. Cartographica 60(2), 93-107
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Visualization and design · Cited in KaosOS
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A model of (often mixed) stereotype content: Competence and warmth respectively follow from perceived status and competition. Journal of Personality and Social Psychology
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Mind and learning
Susan T. Fiske (2018)
Stereotype Content: Warmth and Competence Endure. Current Directions in Psychological Science
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Mind and learning
Rob Jago Flötgen (2023)
Digital Platform Ecosystems: Integrating the Efforts of Autonomous Actors. Doctoral dissertation, Technical University of Munich (TUM School of Computation, Information and Technology)
Software and product
Asbjørn Følstad and Knut Kvale (2018)
Customer journeys: a systematic literature review. Journal of Service Theory and Practice
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Marketing and communication
Viktor E. Frankl
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Mind and learning · Cited in Launch Day
Michael Friendly and RJ Andrews (2021)
The radiant diagrams of Florence Nightingale. SORT - Statistics and Operations Research Transactions, 45(1), 3-18
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Visualization and design
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The Ode Less Travelled CD. Penguin Random House
Open Library record for The Ode Less Travelled CD (opens in a new tab)
Story and writing
Fumiaki Fujibe (2023)
Climatology of Cold Mortality in Japan. International Perspectives in Geography
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Climate and environment
Tracy Fullerton (2024)
Game Design Workshop. A K Peters/CRC Press
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Games and play
Radhika Gangaraju and Mary Cushman (2023)
How We Write a Manuscript Discussion. Research and Practice in Thrombosis and Haemostasis
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Marketing and communication
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De-Identifying Government Data Sets (NIST SP 800-188, Third Public Draft). National Institute of Standards and Technology
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Methods and statistics
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De-identifying government datasets:: techniques and governance. National Institute of Standards and Technology (U.S.)
doi:10.6028/nist.sp.800-188 (opens in a new tab) · Simson Garfinkel on ORCID (opens in a new tab) · Joseph Near on ORCID (opens in a new tab) · Aref Dajani on ORCID (opens in a new tab) · Phyllis Singer on ORCID (opens in a new tab) · Barbara Guttman on ORCID (opens in a new tab)
Methods and statistics
Xuezhen Ge, Ya Zou, Heather A. Hager, and Jonathan A. Newman (2026)
Wilting wildflowers and bummed‐out bees: Climate change threatens US state symbols. People and Nature
doi:10.1002/pan3.70323 (opens in a new tab) · Xuezhen Ge on ORCID (opens in a new tab) · Ya Zou on ORCID (opens in a new tab) · Heather A. Hager on ORCID (opens in a new tab) · Jonathan A. Newman on ORCID (opens in a new tab)
Climate and environment
Andrew Gelman, Jennifer Hill, and Aki Vehtari (2020)
Regression and Other Stories. Cambridge University Press
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Methods and statistics
Dedre Gentner and Arthur B. Markman (1997)
Structure mapping in analogy and similarity. American Psychologist
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Mind and learning
Kenneth J. Gergen (1991)
The Saturated Self: Dilemmas of Identity in Contemporary Life. Basic Books
Mind and learning
Elizabeth German and Sarah LeMire (2018)
Sharing the value and impact of outreach: Taking a multifaceted approach to outreach assessment. The Journal of Academic Librarianship
doi:10.1016/j.acalib.2017.11.001 (opens in a new tab) · Elizabeth German on ORCID (opens in a new tab)
Knowledge and information
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Down and Out in the New Economy. University of Chicago Press
doi:10.7208/chicago/9780226452289.001.0001 (opens in a new tab)
Marketing and communication
Kenu Getu (2026)
Spatio-temporal analysis of urban growth and heat island effects in Bahir Dar, Ethiopia. Discover Applied Sciences
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Climate and environment
Mansour Ghafourifard (2024)
Survey Fatigue in Questionnaire Based Research: The Issues and Solutions. Journal of Caring Sciences
doi:10.34172/jcs.33287 (opens in a new tab) · Mansour Ghafourifard on ORCID (opens in a new tab)
Methods and statistics
Ahmad Nauman Ghazi, Kai Petersen, Elizabeth Bjarnason, and Per Runeson (2017)
Exploratory Testing: One Size Doesn't Fit All. arXiv (cs.SE)
Repository record for Exploratory Testing: One Size Doesn't Fit All (opens in a new tab)
Software and product
Dimitris C Gkikas, Katerina Tzafilkou, Prokopis K Theodoridis, Aristogiannis Garmpis, and Marios C Gkikas (2022)
How do text characteristics impact user engagement in social media posts: Modeling content readability, length, and hashtags number in Facebook. International Journal of Information Management Data Insights
doi:10.1016/j.jjimei.2022.100067 (opens in a new tab) · Dimitris C Gkikas on ORCID (opens in a new tab) · Katerina Tzafilkou on ORCID (opens in a new tab) · Prokopis K Theodoridis on ORCID (opens in a new tab)
Marketing and communication · Cited in Publish What We Already Made
Seth Godin (2008)
Tribes: we need you to lead us. Portfolio
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Marketing and communication
Seth Godin (2018)
This is marketing. Portfolio/Penguin
Open Library record for This is marketing (opens in a new tab)
Marketing and communication
Erving Goffman (1956)
The Presentation of Self in Everyday Life. University of Edinburgh Social Sciences Research Centre
Open Library record for The Presentation of Self in Everyday Life (opens in a new tab)
Mind and learning
Sergey Gorbatov, Svetlana N. Khapova, and Evgenia I. Lysova (2018)
Personal Branding: Interdisciplinary Systematic Review and Research Agenda. Frontiers in Psychology
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Marketing and communication
Kate Grandprey-Shores, Yilin He, Kristina L. Swanenburg, Robert Kraut, and John Riedl (2014)
The identification of deviance and its impact on retention in a multiplayer game. Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Games and play
Robert Grant (2019)
Data Visualization: Charts, Maps, and Interactive Graphics. Chapman & Hall/CRC Press
Visualization and design
Charles E. Grantham and Yi-Fu Tuan (1978)
Space and Place: The Perspective of Experience. Contemporary Sociology
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Mind and learning
A. J. Greimas and Francois Rastier (1968)
The Interaction of Semiotic Constraints. Yale French Studies
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Story and writing
Algirdas Julien Greimas (1987)
On Meaning: Selected Writings in Semiotic Theory. University of Minnesota Press
Open Library record for On Meaning: Selected Writings in Semiotic Theory (opens in a new tab)
Story and writing
Gwin Grimes (2019)
Rural Library Transformation. Texas Library Journal 95(1), 15-17
The publisher’s page for Rural Library Transformation (opens in a new tab)
Knowledge and information
James Grimmelmann (2015)
The Virtues of Moderation. Yale Journal of Law & Technology 17, 42
The journal’s page for The Virtues of Moderation (opens in a new tab)
Software and product
Paul Grünbacher and Barry Boehm (2001)
EasyWinWin: A Groupware-Supported Methodology for Requirements Negotiation. Proceedings of ESEC/FSE-9, ACM, pp. 320-321
doi:10.1145/503209.503265 (opens in a new tab)
Software and product
Xiaojing Gu, Simone M. Ritter, Lea R. Delfmann, and Ap Dijksterhuis (2022)
Stimulating Creativity: Examining the Effectiveness of Four Cognitive-based Creativity Training Techniques. The Journal of Creative Behavior 56(3), 312-327
doi:10.1002/jocb.531 (opens in a new tab) · Xiaojing Gu on ORCID (opens in a new tab)
Mind and learning
Joachim Gudmundsson and Michael Horton (2018)
Spatio-Temporal Analysis of Team Sports. ACM Computing Surveys
doi:10.1145/3054132 (opens in a new tab) · Michael Horton on ORCID (opens in a new tab)
Software and product
Gustavo Guzman (2009)
What is practical knowledge?. Journal of Knowledge Management
doi:10.1108/13673270910971851 (opens in a new tab)
Knowledge and information
Julián E. Guzmán, David Mould, and Eric Paquette (2026)
Adaptive multiresolution exemplar-based texture synthesis on animated fluids. Computers & Graphics
doi:10.1016/j.cag.2025.104490 (opens in a new tab) · Julián E. Guzmán on ORCID (opens in a new tab)
Visualization and design
Ernst Haeckel and Bibliographisches Institut Leipzig. (1904)
Kunstformen der Natur. Verlag des Bibliographischen Instituts
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Visualization and design
Eric Haines and Tomas Akenine-Möller (2019)
Ray Tracing Gems. Springer Nature
Open Library record for Ray Tracing Gems (opens in a new tab)
Visualization and design
Brigette M. Hales and Peter J. Pronovost (2006)
The checklist—a tool for error management and performance improvement. Journal of Critical Care
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Software and product
Peter A. Hall and Patricio Dávila (2023)
Critical Visualization: Rethinking the Representation of Data. Bloomsbury
doi:10.5040/9781350077270 (opens in a new tab)
Visualization and design
Ebru Halvacı, Teslime Kozak, Mert Gül, Hatice Kars, and Fatih Şen (2023)
Bee anatomy: a comprehensive overview of bee morphology and physiology. Journal of Scientific Reports-B (8)
Climate and environment
Kristina Halvorson (2009)
Content strategy for the Web. New Riders
Open Library record for Content strategy for the Web (opens in a new tab)
Marketing and communication
Yilong Han (2014)
A Bio-inspired Solution to Mitigate Urban Heat Island Effects. Virginia Tech (master's thesis)
Climate and environment
Donna J. Haraway (2016)
Staying with the Trouble: Making Kin in the Chthulucene. Duke University Press
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Climate and environment
Karen Harbo and Thomas Vibjerg Hansen (2012)
Getting to Know Library Users’ Needs — Experimental Ways to User-centred Library Innovation. LIBER Quarterly: The Journal of the Association of European Research Libraries
doi:10.18352/lq.8031 (opens in a new tab)
Knowledge and information
Gretchen Hargis, Michelle Carey, Ann Kilty Hernandez, Polly Hughes, Deirdre Longo, and Shannon Rouiller and others (2004)
Developing quality technical information. Prentice Hall Professional Technical Reference
Open Library record for Developing quality technical information (opens in a new tab)
Marketing and communication
Janne Harkonen, Harri Haapasalo, and Kai Hanninen (2015)
Productisation: A review and research agenda. International Journal of Production Economics
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Software and product
Morgan Hastings (2025)
Building Virtual Worlds for the Video Game Industry. Intelligent Systems Reference Library
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Games and play
Patrick Hastings (2025)
Before Control-P: The Printing Process. Library of Congress, Bibliomania blog
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Visualization and design
Val Head (2016)
Designing Interface Animation: Meaningful Motion for User Experience. Rosenfeld Media
Visualization and design
Kieran Healy (2018)
Data Visualization. Princeton University Press
Open Library record for Data Visualization (opens in a new tab)
Visualization and design
Chip Heath, Dan Heath, and ʻAlizah Raʻanan (1998)
Made to stick. דיונון
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Marketing and communication
Fred Heath (2011)
Library Assessment: The Way We Have Grown. The Library Quarterly
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Knowledge and information
Anna Juliane Heinrich, Séverine Marguin, Angela Million, and Jörg Stollmann (2023)
Handbook of Qualitative and Visual Methods in Spatial Research. Transcript Verlag
Methods and statistics
Friederike Hendriks, Dorothe Kienhues, and Rainer Bromme (2015)
Measuring Laypeople’s Trust in Experts in a Digital Age: The Muenster Epistemic Trustworthiness Inventory (METI). PLOS ONE
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Mind and learning · Cited in Publish What We Already Made
Trent Hergenrader (2014)
Dense Worlds, Deep Characters: Role-Playing Games, World Building, and Creative Writing. Proceedings of the Games+Learning+Society 10.0 Conference, ETC Press
Games and play
Susan C. Herring, Dieter Stein, and Tuija Virtanen (2013)
Pragmatics of Computer-Mediated Communication. De Gruyter Mouton (Handbooks of Pragmatics 9)
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Marketing and communication
Tobias Heussner (2015)
The Game Narrative Toolbox. Routledge
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Games and play
Tobias Heussner (2019)
The Advanced Game Narrative Toolbox. CRC Press
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Games and play
Alan Hevner and Samir Chatterjee (2010)
Design Science Research in Information Systems. Integrated Series in Information Systems
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Methods and statistics · Cited in KaosOS
Sébastien Hillaire (2016)
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite. SIGGRAPH 2016 course: Physically Based Shading in Theory and Practice (EA Frostbite)
Visualization and design
Abigail J. Hillen-Schiller, Dulci Steijvers, Jacob C. de Kok, Quan-Xing Liu, Jim van Belzen, and Rafael Bidarra and others (2025)
Using photorealistic 3D visualization to convey ecosystem restoration to the public. Frontiers in Climate
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Climate and environment
Zorah Hilvert-Bruce and James T. Neill (2020)
I'm just trolling: The role of normative beliefs in aggressive behaviour in online gaming. Computers in Human Behavior
doi:10.1016/j.chb.2019.09.003 (opens in a new tab) · Zorah Hilvert-Bruce on ORCID (opens in a new tab)
Mind and learning
Celia Hodent (2017)
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design. CRC Press
Games and play
Donna L. Hoffman and Marek Fodor (2010)
Can You Measure the ROI of Your Social Media Marketing?. MIT Sloan Management Review 52(1), 41-49
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Communicating with Interactive Articles. Distill
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Linda D. Hollebeek and Keith Macky (2019)
Digital Content Marketing's Role in Fostering Consumer Engagement, Trust, and Value: Framework, Fundamental Propositions, and Implications. Journal of Interactive Marketing
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Marketing and communication
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Video Game Storytelling: It's Dangerous to go Alone!. Medium
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Games and play
Danny Homan (2019)
From Indie to AAA: Notes from a Game Writer. Game Developer (gamedeveloper.com)
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Games and play
Xudong Hong, Rakshith Shetty, Asad Sayeed, Khushboo Mehra, Vera Demberg, and Bernt Schiele (2020)
Diverse and Relevant Visual Storytelling with Scene Graph Embeddings. Proceedings of the 24th Conference on Computational Natural Language Learning
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Software and product
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Portrayal: Leveraging NLP and Visualization for Analyzing Fictional Characters. Proceedings of the 2023 ACM Designing Interactive Systems Conference
doi:10.1145/3563657.3596000 (opens in a new tab) · Md Naimul Hoque on ORCID (opens in a new tab) · Bhavya Ghai on ORCID (opens in a new tab) · Kari Kraus on ORCID (opens in a new tab) · Niklas Elmqvist on ORCID (opens in a new tab)
Visualization and design
Bronwyn Gillian Horne (2022)
Animated sequences: chronophotography in contemporary animation practice. University of the Witwatersrand (PhD thesis)
Visualization and design
Don Hossler and Karen S. Gallagher (1987)
Studying Student College Choice: A Three-Phase Model and the Implications for Policymakers. College and University 62(3), 207-221
Marketing and communication
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Plot and Rework: Modeling Storylines for Visual Storytelling. arXiv:2105.06950
Visualization and design
Mary Taylor Huber and Pat Hutchings (2004)
Integrative Learning: Mapping the Terrain. Association of American Colleges and Universities and the Carnegie Foundation for the Advancement of Teaching
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Mind and learning
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Homo Ludens; a Study of the Play Element in Culture. Beacon
Open Library record for Homo Ludens; a Study of the Play Element in Culture (opens in a new tab)
Games and play · Cited in He Cancelled It
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The Nature and Significance of Play as A Cultural Phenomenon. The Performance Studies Reader
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Games and play · Cited in He Cancelled It
Jessica Hullman, Steven Drucker, Nathalie Henry Riche, Bongshin Lee, Danyel Fisher, and Eytan Adar (2013)
A Deeper Understanding of Sequence in Narrative Visualization. IEEE Transactions on Visualization and Computer Graphics
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Visualization and design
Edwin Hutchins (1995)
Cognition in the Wild. MIT Press
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Mind and learning · Cited in KaosOS
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Consumer information in a market for expert services. Journal of Economic Behavior & Organization
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The Authenticity Paradox. Harvard Business Review (Jan-Feb 2015; 93(1-2), 52-59)
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Marketing and communication
Herminia Ibarra (2024)
Act Like a Leader, Think Like a Leader: Führung neu denken. Verlag Franz Vahlen GmbH
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Marketing and communication
Intercultural Development Research Association (IDRA) (2025)
Top Ten Percent Plan Expands College Access Across Texas. IDRA policy brief
Marketing and communication
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The Role of the Tester's Knowledge in Exploratory Software Testing. IEEE Transactions on Software Engineering
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Software and product
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From knowledge to wisdom: will wisdom management replace knowledge management?. European Journal of Management and Business Economics
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Action Research: Theory and Applications. New Review of Academic Librarianship
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Game Design as Narrative Architecture. In First Person: New Media as Story, Performance, and Game (MIT Press, eds. Wardrip-Fruin & Harrigan); also electronic book review, 10 July 2004
The journal’s page for Game Design as Narrative Architecture (opens in a new tab)
Games and play
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The Answer You Get Depends on Who (and What) You Ask: Involving Stakeholders in Needs Assessments. Journal of Library Administration
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Ana Ješovnik, Igor Boršić, and Jelena Bujan (2025)
Urban flower-power for wild bee and hoverfly conservation. Urban Ecosystems
doi:10.1007/s11252-025-01813-4 (opens in a new tab) · Ana Ješovnik on ORCID (opens in a new tab) · Igor Boršić on ORCID (opens in a new tab) · Jelena Bujan on ORCID (opens in a new tab)
Climate and environment
Haiyan Jiang, Le Luo, Jie Guo, Zixiao Liu, Wangda Zhu, and Dongdong Weng and others (2026)
VRN-Back: An Immersive Music Rhythm Game for Working Memory Training in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics 32(5), 4430-4440
doi:10.1109/tvcg.2026.3680633 (opens in a new tab) · Haiyan Jiang on ORCID (opens in a new tab) · Dongdong Weng on ORCID (opens in a new tab)
Games and play
Frans Johansson (2004)
The Medici Effect. Harvard Business School Press
Open Library record for The Medici Effect (opens in a new tab)
Mind and learning
Markus John, Martin Baumann, David Schuetz, Steffen Koch, and Thomas Ertl (2019)
A Visual Approach for the Comparative Analysis of Character Networks in Narrative Texts. 2019 IEEE Pacific Visualization Symposium (PacificVis)
doi:10.1109/pacificvis.2019.00037 (opens in a new tab)
Visualization and design
Qiana Johnson (2016)
Moving from Analysis to Assessment: Strategic Assessment of Library Collections. Journal of Library Administration
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Knowledge and information
William P. Jones (2008)
Keeping found things found. Morgan Kaufmann Publishers
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Knowledge and information
Kaela Jubas (2023)
Using popular culture in professional education to foster critical curiosity and learning. Studies in the Education of Adults
doi:10.1080/02660830.2022.2114690 (opens in a new tab) · Kaela Jubas on ORCID (opens in a new tab)
Mind and learning
Jesper Juul (2013)
The art of failure. MIT Press
Open Library record for The art of failure (opens in a new tab)
Games and play
Cem Kaner (2003)
An Introduction to Scenario Testing. Florida Institute of Technology; adapted in Software Testing & Quality Engineering, Oct 2003
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Software and product
E. L. Kaplan and Paul Meier (1958)
Nonparametric Estimation from Incomplete Observations. Journal of the American Statistical Association
doi:10.1080/01621459.1958.10501452 (opens in a new tab)
Methods and statistics
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Deviant Landscape Representations in Video Games: What Can Cartographers Learn from Map Design in Video Games?. RaumFragen: Stadt – Region – Landschaft
doi:10.1007/978-3-031-75416-6_22 (opens in a new tab)
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EcoViz: co-designed environmental data visualizations to communicate ecosystem impacts, inform management, and envision solutions. 2024 IEEE VIS Workshop on Visualization for Climate Action and Sustainability (Viz4Climate + Sustainability)
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Climate and environment
Dean Kenning (2021)
Exploratory diagramming and diagram theory: Greimas, Peirce and Châtelet. Journal of Visual Art Practice
doi:10.1080/14702029.2021.1951586 (opens in a new tab) · Dean Kenning on ORCID (opens in a new tab)
Visualization and design
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The Engineers’ Guide to Technical Writing: Insights for Budding Engineers. Advances in Language and Literary Studies
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Marketing and communication
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Recorder Academy: A Gamified Approach to Beginner Music Practice. BSc (Hons) Creative Computing thesis, IADT (Dun Laoghaire)
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Visualizing Nonlinear Narratives with Story Curves. IEEE Transactions on Visualization and Computer Graphics
doi:10.1109/tvcg.2017.2744118 (opens in a new tab)
Visualization and design
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Data or Design First? Rethinking the Roles and Challenges of Designers in the era of Data-Centric Artificial Intelligence. Strategic Design Research Journal 16(3), 356-367
doi:10.4013/sdrj.2023.163.06 (opens in a new tab)
Visualization and design
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An Autoencoder Based ASCII Art Generator. Proceedings of the 2023 8th International Conference on Intelligent Information Technology (ACM)
doi:10.1145/3591569.3591587 (opens in a new tab)
Software and product
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A Trial to Generate ASCII Art Images by Use of Machine Learning Models. Journal of Japan Society of Kansei Engineering
doi:10.5057/kansei.22.4_191 (opens in a new tab)
Software and product
Andy Kirk (2016)
Data visualisation. SAGE Publications Ltd
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Visualization and design
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What is Hypertext Authoring?. Proceedings of the 30th ACM Conference on Hypertext and Social Media (HT '19)
doi:10.1145/3342220.3343653 (opens in a new tab)
Story and writing
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doi:10.1111/jcal.12854 (opens in a new tab) · Anne Frieda Doris Kittel on ORCID (opens in a new tab)
Knowledge and information
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Naturalistic Decision Making. Human Factors: The Journal of the Human Factors and Ergonomics Society
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Mind and learning
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Show your Work - 10 Ways to Share your Creativity and get Discovered. NHRD Network Journal
doi:10.1177/0974173920150324 (opens in a new tab)
Marketing and communication
Martin Kleppmann (2017)
Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems. O'Reilly Media
Software and product
Cole Nussbaumer Knaflic (2015)
Storytelling with Data: A Data Visualization Guide for Business Professionals. Wiley
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Visualization and design
Stephen B. Knouse (1994)
Impressions of the resume: The effects of applicant education, experience, and impression management. Journal of Business and Psychology
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Marketing and communication
Roger Koenker and Kevin F Hallock (2001)
Quantile Regression. Journal of Economic Perspectives
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Methods and statistics
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The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games. Proceedings of the ACM on Human-Computer Interaction
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Games and play
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Open Library record for A Theory of Fun for Game Design (2nd ed.) (opens in a new tab)
Games and play
Yubo Kou and Xinning Gui (2014)
Playing with strangers: understanding temporary teams in league of legends. Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
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Managing Disruptive Behavior through Non-Hierarchical Governance: Crowdsourcing in League of Legends and Weibo. Proceedings of the ACM on Human-Computer Interaction
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The Rise and Fall of Moral Labor in an Online Game Community. Companion of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing
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Games and play
Jon Krasner (2013)
Motion Graphic Design: Applied History and Aesthetics. Routledge
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Visualization and design
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Software and product
Steve Krug (2000)
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Visualization and design
Justin Kruger, Nicholas Epley, Jason Parker, and Zhi-Wen Ng (2005)
Egocentrism over e-mail: Can we communicate as well as we think?. Journal of Personality and Social Psychology
doi:10.1037/0022-3514.89.6.925 (opens in a new tab)
Mind and learning
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Every Thing Can Be a Hero! Narrative Visualization of Person, Object, and Other Biographies. Informatics
doi:10.3390/informatics11020026 (opens in a new tab) · Jakob Kusnick on ORCID (opens in a new tab) · Eva Mayr on ORCID (opens in a new tab) · Florian Windhager on ORCID (opens in a new tab)
Visualization and design
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Texturing Fluids. UNC Chapel Hill Dept. of Computer Science Technical Report TR06-016
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Visualization and design
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Make a Guitar Hero-style rhythm action game | Wireframe #62. Raspberry Pi (news), Wireframe magazine #62
Games and play
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Reconciling Hard Skills and Soft Skills in a Common Framework: The Generic Skills Component Approach. Journal of Intelligence
doi:10.3390/jintelligence11060107 (opens in a new tab) · Jeremy Lamri on ORCID (opens in a new tab)
Marketing and communication
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The Beauty of Games. MIT Press (Playful Thinking)
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Games and play
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Video games for environmental awareness: the accessibility gap. Universal Access in the Information Society
doi:10.1007/s10209-023-01026-6 (opens in a new tab) · María Eugenia Larreina-Morales on ORCID (opens in a new tab) · Chiara Gunella on ORCID (opens in a new tab)
Games and play
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Modern Epidemiology, 4th edition. Wolters Kluwer
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Methods and statistics
Patricia Leavy (2017)
Research Design: Quantitative, Qualitative, Mixed Methods, Arts-Based, and Community-Based Participatory Research Approaches. Guilford Press
Methods and statistics
Josiah Lebowitz and Chris Klug (2012)
Interactive Storytelling for Video Games. Routledge
doi:10.4324/9780240817187 (opens in a new tab)
Games and play
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Consumers who don't want to look for information. ANZMAC 2010 Conference Proceedings
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Marketing and communication
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SPEC Kit 361: Outreach and Engagement. SPEC Kit
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Knowledge and information
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Marketing and communication
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How urbanisation alters the intensity of the urban heat island in a tropical African city. PLOS ONE
doi:10.1371/journal.pone.0254371 (opens in a new tab) · Xueqin Li on ORCID (opens in a new tab) · Martin Dallimer on ORCID (opens in a new tab)
Climate and environment
Danielle Li, Lindsey Raymond, and Peter Bergman (2026)
Hiring as Exploration. Review of Economic Studies
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Marketing and communication
Derek Lieu
How to Make a Trailer. Derek Lieu Creative (derek-lieu.com)
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Marketing and communication
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Narrative scientific data visualization in an immersive environment. Bioinformatics 37(14), 2033-2041
doi:10.1093/bioinformatics/btab052 (opens in a new tab) · Richen Liu on ORCID (opens in a new tab)
Visualization and design
George Loewenstein (1994)
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doi:10.1037/0033-2909.116.1.75 (opens in a new tab)
Mind and learning
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Policy Transparency and College Enrollment: Did the Texas Top Ten Percent Law Broaden Access to the Public Flagships?. The ANNALS of the American Academy of Political and Social Science
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Marketing and communication
Stephen Lucas, Jason Rosenhouse, and Andrew Schepler (2009)
The Monty Hall Problem, Reconsidered. Mathematics Magazine
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Methods and statistics
Yanwen Luo and Jiang He (2025)
Evaluation of the urban heat island effect based on 3D modeling and planning indicators for urban planning proposals. Journal of Asian Architecture and Building Engineering
doi:10.1080/13467581.2024.2412129 (opens in a new tab)
Climate and environment
Ellen Lupton (2004)
Thinking with Type. King Publishing, Laurence
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Visualization and design
Michael Luther (2016)
Total Library Assessment. Journal of Library Administration
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Knowledge and information
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Visualization and design
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Modeling urban energy dynamics under clustered urban heat island effect with local-weather extended distributed adjacency blocks. Sustainable Cities and Society
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Climate and environment
Renkai Ma, Xinning Gui, and Yubo Kou (2022)
Esports Governance: An Analysis of Rule Enforcement in League of Legends. Proceedings of the ACM on Human-Computer Interaction
doi:10.1145/3555541 (opens in a new tab)
Software and product
Ruixian Ma (2025)
Transforming geospatial textual data into narrative storytelling visualization. MIT Department of Urban Studies and Planning (master's thesis)
Visualization and design
Jiesi Ma (2026)
From the Atari Shock to a Modern Crisis: Analyzing Mass Layoffs in the Post-Pandemic U.S. Video Game Industry. Games: Research and Practice
doi:10.1145/3774758 (opens in a new tab) · Jiesi Ma on ORCID (opens in a new tab)
Games and play
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Explainer: the art of video game writing. The Conversation Media Group Ltd
doi:10.64628/aa.rp3awu7xr (opens in a new tab)
Games and play
Brooke Maggs (2017)
More women are becoming game developers, but there’s a long way to go. The Conversation
Games and play
Jordan Magnuson (2023)
Game Poems: Videogame Design as Lyric Practice. Amherst College Press
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Games and play
Marcia B. Baxter Magolda, Matthew Henry Hall, and Sharon Daloz Parks (2023)
Authoring Your Life: Developing Your INTERNAL VOICE to Navigate Life’s Challenges. Routledge
doi:10.4324/9781003443148 (opens in a new tab)
Mind and learning
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Routes to remembering: the brains behind superior memory. Nature Neuroscience
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Mind and learning
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Predicting player behavior in Tomb Raider: Underworld. Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games
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Games and play
Edward Maibach, Connie Roser-Renouf, and Anthony Leiserowitz (2009)
Global Warming's Six Americas 2009: An Audience Segmentation Analysis. Yale Project on Climate Change Communication / George Mason University
Climate and environment
George Malaperdas and Georgia Delli (2026)
Bridging archaeological visibility analysis and real-time 3D visualization. Computer Science and Information Technologies
doi:10.11591/csit.v7i1.p93-101 (opens in a new tab) · George Malaperdas on ORCID (opens in a new tab) · Georgia Delli on ORCID (opens in a new tab)
Visualization and design
City of Malibu (2018)
Malibu Library Needs Assessment 2018. City of Malibu
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Knowledge and information
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Cybertext, Perspectives on Ergodic Literature. Leonardo Music Journal
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Story and writing
David Mamet (2002)
David Mamet Plays. Methuen Drama
Open Library record for David Mamet Plays (opens in a new tab)
Story and writing
James G. March (1991)
Exploration and Exploitation in Organizational Learning. Organization Science
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Knowledge and information
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Improving training impact through effective follow‐up: techniques and their application. Journal of Management Development
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Knowledge and information
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I tweet honestly, I tweet passionately: Twitter users, context collapse, and the imagined audience. New Media & Society
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Marketing and communication
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Climate and environment
Scott McCloud (2006)
Making Comics. HarperPerennial
Open Library record for Making Comics (opens in a new tab)
Story and writing
Lynn McDonald (2015)
Florence Nightingale: Statistics to Save Lives. International Journal of Statistics and Probability
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Methods and statistics
Lynn McDonald (2021)
Florence Nightingale and Statistics: What She Did and What She Did Not Do. Radical Statistics Newsletter, Issue 128, pp. 28-48
Methods and statistics
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Marketing and communication
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Knowledge and information
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How to compose a good research tweet: Five steps to ensure your tweet reaches a wider audience. Nursing in Critical Care
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Marketing and communication
Doug McKenzie-Mohr (2011)
Fostering Sustainable Behavior: An Introduction to Community-Based Social Marketing. New Society Publishers
Marketing and communication
Meddler (2020)
Quick LoL Thoughts: Game-Ruining Behavior Part 2. Riot Games, leagueoflegends.com
The publisher’s page for Quick LoL Thoughts: Game-Ruining Behavior Part 2 (opens in a new tab)
Software and product
Karima Mehaoued and Bérangère Lartigue (2019)
Influence of a reflective glass façade on surrounding microclimate and building cooling load: Case of an office building in Algiers. Sustainable Cities and Society 46, 101443
doi:10.1016/j.scs.2019.101443 (opens in a new tab) · Bérangère Lartigue on ORCID (opens in a new tab)
Climate and environment
Isabel Meirelles (2013)
Design for Information. Quayside
Open Library record for Design for Information (opens in a new tab)
Visualization and design
Trish Meyer and Chris Meyer (2004)
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Visualization and design
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Games and play
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Story and writing
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The Knowledge Manager's Handbook: A Step-by-Step Guide to Embedding Effective Knowledge Management in Your Organization. Kogan Page (2nd ed.)
Knowledge and information · Cited in KaosOS
Aditi Mishra, Frederik Brudy, Qian Zhou, George Fitzmaurice, and Fraser Anderson (2025)
WhatIF: Branched Narrative Fiction Visualization for Authoring Emergent Narratives using Large Language Models. Proceedings of the 2025 Conference on Creativity and Cognition
doi:10.1145/3698061.3726933 (opens in a new tab) · Aditi Mishra on ORCID (opens in a new tab) · Frederik Brudy on ORCID (opens in a new tab) · Qian Zhou on ORCID (opens in a new tab) · George Fitzmaurice on ORCID (opens in a new tab) · Fraser Anderson on ORCID (opens in a new tab)
Visualization and design
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Reconsidering The Grasshopper: On the Reception of Bernard Suits in Game Studies. Game Studies 20(3)
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An examination of perceived risk, information search and behavioral intentions in search, experience and credence services. Journal of Services Marketing
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Marketing and communication
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Visualizing Variation of Relationships Among Characters Accompanying with Story Unfoldment. Transactions of the Japanese Society for Artificial Intelligence
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Visualization and design
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Wait Wait… Don’t Play Me: The Clicker Game Genre and Configuring Everyday Temporalities. InVisible Culture Journal
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Games and play
Barbara Moran and Claudia Morner (2017)
Library and Information Center Management. Libraries Unlimited
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Knowledge and information
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What Is a Map in Digital Games? Expanding Cartographic Literacy Through Ludic Spatial Interfaces in Geography Education. KN - Journal of Cartography and Geographic Information
doi:10.1007/s42489-025-00200-5 (opens in a new tab) · Michael Morawski on ORCID (opens in a new tab) · Alexandra Budke on ORCID (opens in a new tab)
Games and play
Ilaria Moroni (2011)
Action Research in the Library: Method, Experiences, and a Significant Case. JLIS.it 2(2)
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Hyperobjects Philosophy And Ecology After The End Of The World. University of Minnesota Press
Climate and environment
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Visualization and design
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Visualization and design
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Knowledge and information
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Story and writing
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Visualization and design
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Visualization and design
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Marketing and communication
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Marketing and communication
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Climate and environment
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Knowledge and information · Cited in KaosOS
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Marketing and communication
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Visualization and design
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Open Library record for Rules for the dance (opens in a new tab)
Story and writing
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Marketing and communication
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Marketing and communication
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Climate and environment
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Story and writing
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Marketing and communication
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Marketing and communication
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Games and play
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Knowledge and information
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Story and writing
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Mind and learning
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Marketing and communication
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Knowledge and information
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Visualization and design
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Visualization and design
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Climate and environment
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Software and product
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Warming up through buildings and roads: what we know and should know about the urban heat island effect on bees. Frontiers in Bee Science
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Climate and environment
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Knowledge and information
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Marketing and communication
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Story and writing
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Software and product
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Climate and environment
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Open Library record for Information Graphics (opens in a new tab)
Visualization and design
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Marketing and communication
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Games and play
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Mind and learning
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Climate and environment
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Visualization and design
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Impression Formation and Impression Management: Internal and External Determinants. Universität zu Köln (doctoral dissertation)
Mind and learning
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Mind and learning
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The Effect of Electronic Word of Mouth on Sales: A Meta-Analytic Review of Platform, Product, and Metric Factors. Journal of Marketing Research
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Marketing and communication
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Marketing and communication
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Work Tribes Present an Opportunity for Firms in Knowledge Management Systems:. Advances in Knowledge Acquisition, Transfer, and Management
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Knowledge and information
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Knowledge and information
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Visualization and design
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Contextual Influences on Parental Involvement in College Going: Variations by Socioeconomic Class. The Journal of Higher Education
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Marketing and communication
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Mind and learning
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Visualization and design
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The Motivational Pull of Video Games: A Self-Determination Theory Approach. Motivation and Emotion
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Mind and learning
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Climate and environment
Dan Saffer (2013)
Microinteractions: Designing with Details. O'Reilly Media
Open Library record for Microinteractions: Designing with Details (opens in a new tab)
Visualization and design
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Visualization and design
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Visualization and design
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Visualization and design
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Marketing and communication
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Knowledge and information · Cited in KaosOS
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Software and product
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Visualization and design
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Knowledge and information
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Open Library record for Designing and Engineering Time (opens in a new tab)
Visualization and design
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Knowledge and information
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Visualization and design
Aparna Sharma, Mindy Lanum, and Yolanda Suarez-Balcazar (2000)
A Community Needs Assessment Guide: A Brief Guide on How to Conduct a Needs Assessment. Loyola University Chicago, Center for Urban Research and Learning
Methods and statistics
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Design for Motion: Fundamentals and Techniques of Motion Design. Focal Press
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Visualization and design
Emily Short (2016)
Firewatch (Campo Santo). Emily Short's Interactive Storytelling
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Games and play
Emily Short (2019)
Narrative States. Emily Short's Interactive Storytelling
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Games and play
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The Effects of Jargon on Processing Fluency, Self-Perceptions, and Scientific Engagement. Journal of Language and Social Psychology
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Marketing and communication
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Games and play
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Closing the knowledge gap with narrative visualizations: lessons from a research-practice partnership promoting multilingual students' academic success. Frontiers in Education
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Visualization and design
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Ullastret 3D: Communicating an Archaeological Site to the Wider Public Through Storytelling, Immersion, and Virtual Reality. Interdisciplinary Contributions to Archaeology
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Visualization and design
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Behavior evolution in Tomb Raider Underworld. 2013 IEEE Conference on Computational Inteligence in Games (CIG)
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Games and play
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Games and play · Cited in Telling the Bees
Matamyo Simwanda, Manjula Ranagalage, Ronald Estoque, and Yuji Murayama (2019)
Spatial Analysis of Surface Urban Heat Islands in Four Rapidly Growing African Cities. Remote Sensing
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Climate and environment
Jean-Luc Sinclair (2020)
Principles of Game Audio and Sound Design. Focal Press
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Games and play
Martin G. Skjæveland, Krisztian Balog, Nolwenn Bernard, Weronika Łajewska, and Trond Linjordet (2024)
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Knowledge and information · Cited in KaosOS
Evan Skolnick (2014)
Video game storytelling. Watson-Guptill
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Games and play
Amit Skurnik, Rakefet Ackerman, and Yoed N. Kenett (2025)
Semantic memory and creative evaluation. BMC Psychology
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Mind and learning · Cited in KaosOS
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Games and play
N. Craig Smith and Elizabeth Cooper-Martin (1997)
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Marketing and communication
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Games and play
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Methods and statistics
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Climate and environment
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Games and play
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Visualization and design
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Climate and environment
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Visualization and design
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Knowledge and information
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Mind and learning
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Methods and statistics
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Story and writing
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Climate and environment
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Visualization and design
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Mind and learning
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Marketing and communication
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Software and product
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Marketing and communication
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Climate and environment
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Vector Prism: Animating Vector Graphics by Stratifying Semantic Structure. Proceedings of the IEEE/CVF CVPR 2026, 17316-17325
Visualization and design
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Marketing and communication
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Climate and environment
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Methods and statistics
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Methods and statistics
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60 Game Marketing Mistakes (and How to Avoid Them). How To Market A Game (howtomarketagame.com), free eBook
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Marketing and communication